public static GameObject DropFramesToSceneToCreateGO(string name, SVGAsset[] frames, Vector3 position)
 {
     if (frames.Length > 0)
     {
         SVGAsset asset = frames[0];
         GameObject gameObject = DropSVGAssetToSceneToCreateGO(asset, position);
         if (frames.Length > 1)
         {
             SVGFrameAnimator svgFrameAnimator = gameObject.AddComponent<SVGFrameAnimator>();
             svgFrameAnimator.frames = frames.Clone() as SVGAsset[];
         }
         return gameObject;
     }
     return null;
 }
 public void AddFrames(SVGAsset[] assets)
 {
     Undo.RecordObject(target, "Add Frames");
     SVGFrameAnimator frameAnimator = target as SVGFrameAnimator;
     if(frameAnimator == null) return;
     if(frameAnimator.frames == null || frameAnimator.frames.Length == 0)
     {
         frameAnimator.frames = (SVGAsset[])assets.Clone();
     } else {
         int start = frameAnimator.frames.Length;
         int end = frameAnimator.frames.Length + assets.Length;
         System.Array.Resize<SVGAsset>(ref frameAnimator.frames, frameAnimator.frames.Length + assets.Length);
         for(int i = start; i < end; i++)
         {
             frameAnimator.frames[i] = assets[i - start];
         }
     }
     EditorUtility.SetDirty(target);
 }