void DrawToggle(int i, Editor value) { value.serializedObject.Update(); Component component = value.target as Component; bool isVisible = IsVisible(value); SUI.GUIChanged(() => { GUIContent content = SUI.Content(component); content.text = string.Format("{0} - {1}", i, component.GetType().Name); isVisible = SUI.Toggle(isVisible, content, "Radio", SUI.Height(SUI.LineHeight)); }, () => { SetVisible(value, isVisible); }); value.serializedObject.ApplyModifiedProperties(); editor.Repaint(); Repaint(); }
void DrawValues(int k, int v, string text, string name, Texture texture) { // Space SUI.Space(SUI.VerticalSpace); bool isSelected = selected.Contains(prefabs[k, v]); // Horizontal SUI.Horizontal(() => { texture = GetThumbnail(prefabs[k, v]); GUILayout.Box(texture, "Label", SUI.Width(SUI.LineHeight), SUI.Height(SUI.LineHeight)); text = string.Format("{0} - {1}", v, prefabs[k, v].name); if (isSelected) { RemoveButton(text, prefabs[k, v]); } else { AddButton(text, prefabs[k, v]); } }); }
void DrawSelectedGUIContents() { if (selected.Count == 0) { GUILayout.Box(GUIContent.none, SUI.Width(imgWidth), SUI.Height(imgHeight)); } else { DrawSelectedPreview(); } }
void DrawSelectedPreview() { for (int k = 0; k < prefabs.KeyCount; k++) { for (int v = 0; v < prefabs.Values[k].Count; v++) { if (selected.Contains(prefabs[k, v])) { GUILayout.Box(GetPreview(prefabs[k, v]), "label", SUI.Width(imgWidth), SUI.Height(imgHeight)); } } } }