static public void OnReiceve(Player player, byte[] data) { ST_RAWSTRING rawString = (ST_RAWSTRING)MessageHelper.DeserializeWithBinary(data); LogHelper.DEBUGLOG("From [{0}]: {1}", player.GetSocket.RemoteEndPoint.ToString(), rawString.data); }
static public void OnReiceve(Socket server, byte[] data) { ST_RAWSTRING rawString = (ST_RAWSTRING)MessageHelper.DeserializeWithBinary(data); Console.WriteLine("From [{0}]: {1}", server.RemoteEndPoint.ToString(), rawString.data); }