public void StartCar()
 {
     // I usually alter the center of mass to make the car more stable. I'ts less likely to flip this way.
     //rigidbody.centerOfMass += Vector3(0, -1, .25);
     GetComponent<Rigidbody>().centerOfMass = new Vector3(GetComponent<Rigidbody>().centerOfMass.x, GetComponent<Rigidbody>().centerOfMass.y -1, GetComponent<Rigidbody>().centerOfMass.z + 0.25f);
     muzzleyOn = false;
     rotacaoAuto = 28;
     carState = BUMPERCAR.NORMAL;
     powerUpTimeInitial = 16;
     multiplicadorDeVelocidade = 1;
     carenagemMat = carenagem.GetComponent<Renderer>().material;
     borrachaMat = borrachao.GetComponent<Renderer>().material;
     volanteMat = volante.GetComponent<Renderer>().material;
     AtivarHudPowerUp(false);
     if (steerside != STEERSIDE.IA)
     {
         steerside = STEERSIDE.FRENTE;
     }
 }
    void InputPlayer()
    {
        // finally, apply the values to the wheels.	The torque applied is divided by the current gear, and
        // multiplied by the user input variable.
        FrontLeftWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * aceleracaoRoda;

        // the steer angle is an arbitrary value multiplied by the user input.

        //		if (rotacaoRoda < 0.1f && rotacaoRoda > -0.1f)
        //		{
        //			if (FrontLeftWheel.steerAngle <= 0.1f && FrontLeftWheel.steerAngle >= -0.1f)
        //			{
        //				FrontLeftWheel.steerAngle = 0;
        //				//volante.transform.Rotate(0,0,-3);
        //				print("Setando algulo da roda para 0");
        //			}
        //
        //			if (FrontLeftWheel.steerAngle > 0.1f )
        //			{
        //				FrontLeftWheel.steerAngle -= 3;
        //				volante.transform.Rotate(0,0,-3);
        //			}
        //			else if (FrontLeftWheel.steerAngle < -0.1f)
        //			{
        //				FrontLeftWheel.steerAngle += 3;
        //				volante.transform.Rotate(0,0,+3);
        //			}
        //		}
        //		else
        //		{
        //			FrontLeftWheel.steerAngle += rotacaoRoda;
        //			volante.transform.Rotate(0,0,rotacaoRoda);
        //		}

        if (steerside != STEERSIDE.IA)
        {
            if (rotacaoRoda == -1 && FrontLeftWheel.steerAngle > 0)
            {
                //volante.transform.Rotate(0, 0, FrontLeftWheel.steerAngle);
                FrontLeftWheel.steerAngle = 0;
            }
            else if (rotacaoRoda == 1 && FrontLeftWheel.steerAngle < 0)
            {
                //steerside = STEERSIDE.DIREITA;
                //volante.transform.Rotate(0, 0, FrontLeftWheel.steerAngle);
                FrontLeftWheel.steerAngle = 0;
            }
            //if (FrontLeftWheel.steerAngle == 0)
            //	steerside = STEERSIDE.FRENTE;
        }

        switch (steerside)
        {
            case STEERSIDE.ESQUERDA:
            if (rotacaoRoda < 0.1f && rotacaoRoda > -0.1f)
            {
                if (FrontLeftWheel.steerAngle < -0.2f)
                {
                    if (FrontLeftWheel.steerAngle <= -rotacaoAuto)
                    {
                        FrontLeftWheel.steerAngle += rotacaoAuto;
                        volante.transform.Rotate(0,0,+rotacaoAuto);
                    }
                    else
                    {
                        FrontLeftWheel.steerAngle = 0;
                        volante.transform.Rotate(0,0,+FrontLeftWheel.steerAngle);
                    }
                }
                else
                {
                    volante.transform.Rotate(0, 0, FrontLeftWheel.steerAngle);
                    FrontLeftWheel.steerAngle = 0;
                    steerside = STEERSIDE.FRENTE;
                }
            }
            else if (FrontLeftWheel.steerAngle > -30f)
            {
                FrontLeftWheel.steerAngle += rotacaoRoda;
                volante.transform.Rotate(0,0,rotacaoRoda);
            }
        break;
            case STEERSIDE.DIREITA:
            if (rotacaoRoda < 0.1f && rotacaoRoda > -0.1f)
            {
                /*if (FrontLeftWheel.steerAngle < 0) {
                    volante.transform.Rotate(0, 0, FrontLeftWheel.steerAngle);
                    FrontLeftWheel.steerAngle = 0;
                    steerside = STEERSIDE.FRENTE;
                }
                else */if (FrontLeftWheel.steerAngle > 0.2f)
                {
                    if (FrontLeftWheel.steerAngle >= rotacaoAuto)
                    {
                        FrontLeftWheel.steerAngle -= rotacaoAuto;
                        volante.transform.Rotate(0,0,-rotacaoAuto);
                    }
                    else
                    {
                        FrontLeftWheel.steerAngle = 0;
                        volante.transform.Rotate(0,0,-FrontLeftWheel.steerAngle);
                    }
                }
                else
                {
                    volante.transform.Rotate(0, 0, FrontLeftWheel.steerAngle);
                    FrontLeftWheel.steerAngle = 0;
                    steerside = STEERSIDE.FRENTE;
                }
            }
            else if (FrontLeftWheel.steerAngle < 30f)
            {
                FrontLeftWheel.steerAngle += rotacaoRoda;
                volante.transform.Rotate(0,0,rotacaoRoda);
            }
        break;
            case STEERSIDE.FRENTE:
            FrontLeftWheel.steerAngle += rotacaoRoda;
            volante.transform.Rotate(0,0,rotacaoRoda);
            break;
        case STEERSIDE.IA:
            FrontLeftWheel.steerAngle += rotacaoRoda;
            volante.transform.Rotate(0,0,rotacaoRoda);
            break;
        }

        if (steerside != STEERSIDE.IA)
        {
            if (rotacaoRoda == -1)
            {
                steerside = STEERSIDE.ESQUERDA;
            }
            else if (rotacaoRoda == 1)
            {
                steerside = STEERSIDE.DIREITA;
            }
            if (FrontLeftWheel.steerAngle == 0)
                steerside = STEERSIDE.FRENTE;
        }

        //		if (steerside != STEERSIDE.IA)
        //		{
        //			if (FrontLeftWheel.steerAngle < -0.2f)
        //				steerside = STEERSIDE.ESQUERDA;
        //			else if (FrontLeftWheel.steerAngle > 0.2f)
        //				steerside = STEERSIDE.DIREITA;
        //			if (FrontLeftWheel.steerAngle == 0)
        //				steerside = STEERSIDE.FRENTE;
        //		}

        //		if (FrontLeftWheel.steerAngle == 0)
        //			steerside = STEERSIDE.FRENTE;
        //		else if (FrontLeftWheel.steerAngle < 0)
        //			steerside = STEERSIDE.ESQUERDA;
        //		else if (FrontLeftWheel.steerAngle > 0)
        //			steerside = STEERSIDE.DIREITA;
    }