/// <summary> /// 角边角 : /// 提供 : 两个角夹和一个边 , 全解三角形 /// </summary> /// <param name="A_Angle">角A</param> /// <param name="B_Edge">角B的对边</param> /// <param name="C_Angle">角C</param> /// <returns>SD_CompleteTriangle</returns> public SD_CompleteTriangle SolutionsTriangle_AEA(float A_Angle, float B_Edge, float C_Angle) //两角夹一边解三角,钝角锐角都可解 { B_Angle = SS_TriangleSolutions.Get_A_Angle_AAA(A_Angle, C_Angle); //暂时求出不定角 diameter = SS_TriangleSolutions.GetDiameter_Edge_Angle(B_Angle, B_Edge); //获取外接直径 A_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(A_Angle, diameter); //通过角获得边 C_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(C_Angle, diameter); //通过角获得边 return(this); }
/// <summary> /// 角边边 : /// 提供 : 一个角和两个边 , 全解三角形 /// </summary> /// <param name="A_Angle">角A</param> /// <param name="A_Edge">角A的对边</param> /// <param name="B_Edge">角B的对边</param> /// <param name="B_ObtuseAngle">角B优先解为钝角,一般为false</param> /// <returns>SD_CompleteTriangle</returns> public SD_CompleteTriangle SolutionsTriangle_AEE(float A_Angle, float A_Edge, float B_Edge, bool B_ObtuseAngle)//1角2边解三角,钝角锐角都可解,B_ObtuseAngle钝角优先解 { diameter = SS_TriangleSolutions.GetDiameter_Edge_Angle(A_Angle, A_Edge); B_Angle = SS_TriangleSolutions.GetAngle_Edge_Diameter(B_Edge, diameter); //获得<=90的角 C_Angle = 90 - SS_TriangleSolutions.Get_A_Angle_AAA(90 - A_Angle, B_Angle); //绕一圈获得c角 C_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(C_Angle, diameter); //通过角获得边 if (A_Angle <= 90 && B_ObtuseAngle) //b为钝角优先解 { B_Angle = SS_TriangleSolutions.Get_A_Angle_AAA(A_Angle, C_Angle); //角b为钝角重计算 } else { C_Angle = SS_TriangleSolutions.Get_A_Angle_AAA(A_Angle, B_Angle); //c为钝角优先解 C_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(C_Angle, diameter); //通过角获得边 } return(this); }