public InventoryEntry(int stackSize, SS_ItemPickUp invEntry, Sprite hbSprite) { this.invEntry = invEntry; this.stackSize = stackSize; this.hotBarSlot = 0; this.inventorySlot = 0; this.hbSprite = hbSprite; }
public void StoreItem(SS_ItemPickUp itemToStore) { addedItem = false; itemEntry.invEntry = itemToStore; itemEntry.stackSize = 1; itemEntry.hbSprite = itemToStore.itemDefinition.itemIcon; //addedItem = false; itemToStore.gameObject.SetActive(false); }