/// <summary> /// 玩家Ai坦克碰上范围触发器后执行. /// </summary> public void OnHitAiMoveTrigger(SSTriggerAiPlayerMove.TiggerState type) { if (IsOpenPlayerAiMove == false) { return; } if (m_PlayerMoveCom == null) { UnityLogWarning("OnHitAiMoveTrigger -> m_PlayerMoveCom was null.........."); return; } DirectionMove dirMove = GetPlayerMoveDirOnHitTrigger(type); m_RandMoveTime = Random.Range(1f, 3f); m_LastMoveTime = Time.time; OnChangePlayerMoveDirBtInfo(dirMove); }
/// <summary> /// 当玩家碰上范围触发器时获取随机运动方向. /// </summary> DirectionMove GetPlayerMoveDirOnHitTrigger(SSTriggerAiPlayerMove.TiggerState type) { int randVal = Random.Range(0, 100) % 5; DirectionMove dirType = DirectionMove.Stop; switch (type) { case SSTriggerAiPlayerMove.TiggerState.Qian: { if (randVal == 0) { dirType = DirectionMove.Zuo; } else if (randVal == 1) { dirType = DirectionMove.ZuoHou; } else if (randVal == 2) { dirType = DirectionMove.Hou; } else if (randVal == 3) { dirType = DirectionMove.YouHou; } else if (randVal == 4) { dirType = DirectionMove.You; } break; } case SSTriggerAiPlayerMove.TiggerState.Hou: { if (randVal == 0) { dirType = DirectionMove.Zuo; } else if (randVal == 1) { dirType = DirectionMove.ZuoQian; } else if (randVal == 2) { dirType = DirectionMove.Qian; } else if (randVal == 3) { dirType = DirectionMove.YouQian; } else if (randVal == 4) { dirType = DirectionMove.You; } break; } case SSTriggerAiPlayerMove.TiggerState.Zuo: { if (randVal == 0) { dirType = DirectionMove.Hou; } else if (randVal == 1) { dirType = DirectionMove.YouHou; } else if (randVal == 2) { dirType = DirectionMove.You; } else if (randVal == 3) { dirType = DirectionMove.YouQian; } else if (randVal == 4) { dirType = DirectionMove.Qian; } break; } case SSTriggerAiPlayerMove.TiggerState.You: { if (randVal == 0) { dirType = DirectionMove.Hou; } else if (randVal == 1) { dirType = DirectionMove.ZuoHou; } else if (randVal == 2) { dirType = DirectionMove.Zuo; } else if (randVal == 3) { dirType = DirectionMove.ZuoQian; } else if (randVal == 4) { dirType = DirectionMove.Qian; } break; } } return(dirType); }