// ---------------------------------------------------------------------------------------------------- void testFunc() { SSC.SceneChangeState scState = SSC.SimpleReduxManager.Instance.SceneChangeStateWatcher.state(); SSC.PauseState pState = SSC.SimpleReduxManager.Instance.PauseStateWatcher.state(); print("onSceneChangeState : " + scState.stateEnum.ToString()); print("onPauseStateState : " + pState.pause.ToString()); }
void onPauseState(SSC.PauseState pState) { this.m_pause = pState.pause; }
// ---------------------------------------------------------------------------------------------------- void onPauseStateState(SSC.PauseState pState) { print("onPauseStateState : " + pState.pause.ToString()); }