// Override: MonoBehaviour::Start() void Start() { // Local variables AntialiasingAsPostEffect dlaa = GameObject.FindObjectOfType <AntialiasingAsPostEffect>(); SSAOEffect ssao = GameObject.FindObjectOfType <SSAOEffect>(); // Set global variable if (Game.Instance.ScriptEngine.IsGlobalVar("level_32_visited") == false) { Game.Instance.ScriptEngine.AddGlobalVar("level_32_visited", true); } // Shield from Bob collected? if (m_higgins != null && Game.Instance.ScriptEngine.IsGlobalVar("level_2_bob_received_shield") == false) { m_higgins.gameObject.SetActive(true); } // Disable DLAA if quality level is below beautiful if (dlaa != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { dlaa.enabled = false; } // Disable SSAO if quality level is below beautiful if (ssao != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { ssao.enabled = false; } }
// Use this for initialization void Awake() { cam = GetComponent <Camera>(); ssao = GetComponent <SSAOEffect>(); bloom = GetComponent <BloomAndLensFlares>(); brightness = GetComponent <BrightnessScreenOverlay>(); }
// Override: MonoBehaviour::Start() void Start() { // Local variables AntialiasingAsPostEffect dlaa = GameObject.FindObjectOfType <AntialiasingAsPostEffect>(); SSAOEffect ssao = GameObject.FindObjectOfType <SSAOEffect>(); Bloom bloom = GameObject.FindObjectOfType <Bloom>(); Camera playerCamera = GameObject.FindObjectOfType <Camera>(); // Set global variable if (Game.Instance.ScriptEngine.IsGlobalVar("level_11_visited") == false) { Game.Instance.ScriptEngine.AddGlobalVar("level_11_visited", true); } // Disable DLAA if quality level is below beautiful if (dlaa != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { dlaa.enabled = false; } // Disable SSAO if quality level is below beautiful if (ssao != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { ssao.enabled = false; } // Disable bloom if quality level is below fantastic if (playerCamera != null && bloom != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_FANTASTIC) { playerCamera.hdr = false; bloom.enabled = false; } }
//---------Functions prototype-------------- // Use this for initialization void Start() { //Screen.lockCursor = true; SSOA = gameObject.GetComponent <SSAOEffect>(); DFPS = gameObject.GetComponent <DisplayFPS>(); GameMode = PlayerPrefs.GetInt("GameMode"); SSOA_mode = PlayerPrefs.GetInt("SSOA"); //if (GameMode == 0) //{ // Greta = GameObject.FindGameObjectWithTag("Greta"); // Greta_Position_X = -750.0f; // Greta_Position_Y = -187.6466f; // Greta_Position_Z = -970.0f; // Vector3 pos = new Vector3(Greta_Position_X, Greta_Position_Y + 0.5f, Greta_Position_Z); // Greta.transform.position = pos; //} if (GameMode == 2) { Greta = GameObject.FindGameObjectWithTag("Greta"); Greta_Position_X = PlayerPrefs.GetFloat("loadP_X"); Greta_Position_Y = PlayerPrefs.GetFloat("loadP_Y"); Greta_Position_Z = PlayerPrefs.GetFloat("loadP_Z"); Vector3 pos = new Vector3(Greta_Position_X, Greta_Position_Y + 0.5f, Greta_Position_Z); Greta.transform.position = pos; print(Greta_Position_X.ToString() + ", " + Greta_Position_Y.ToString() + ", " + Greta_Position_Z.ToString()); } if (SSOA_mode != 0) { //SSOA.active = true; SSOA.enabled = true; switch (SSOA_mode) { case 1: SSOA.m_SampleCount = SSAOEffect.SSAOSamples.Low; break; case 2: SSOA.m_SampleCount = SSAOEffect.SSAOSamples.Medium; break; case 3: SSOA.m_SampleCount = SSAOEffect.SSAOSamples.High; break; default: break; } } else { //SSOA.active = false; SSOA.enabled = false; } }
private void CreateMaterials() { if (!this.m_SSAOMaterial && this.m_SSAOShader.get_isSupported()) { this.m_SSAOMaterial = SSAOEffect.CreateMaterial(this.m_SSAOShader); this.m_SSAOMaterial.SetTexture("_RandomTexture", this.m_RandomTexture); } }
//---------Functions prototype-------------- // Use this for initialization void Start() { //Screen.lockCursor = true; SSOA = gameObject.GetComponent<SSAOEffect>(); DFPS = gameObject.GetComponent<DisplayFPS>(); GameMode = PlayerPrefs.GetInt("GameMode"); SSOA_mode = PlayerPrefs.GetInt("SSOA"); //if (GameMode == 0) //{ // Greta = GameObject.FindGameObjectWithTag("Greta"); // Greta_Position_X = -750.0f; // Greta_Position_Y = -187.6466f; // Greta_Position_Z = -970.0f; // Vector3 pos = new Vector3(Greta_Position_X, Greta_Position_Y + 0.5f, Greta_Position_Z); // Greta.transform.position = pos; //} if (GameMode == 2) { Greta = GameObject.FindGameObjectWithTag("Greta"); Greta_Position_X = PlayerPrefs.GetFloat("loadP_X"); Greta_Position_Y = PlayerPrefs.GetFloat("loadP_Y"); Greta_Position_Z = PlayerPrefs.GetFloat("loadP_Z"); Vector3 pos = new Vector3(Greta_Position_X, Greta_Position_Y + 0.5f, Greta_Position_Z); Greta.transform.position = pos; print(Greta_Position_X.ToString() + ", " + Greta_Position_Y.ToString() + ", " + Greta_Position_Z.ToString()); } if (SSOA_mode != 0) { //SSOA.active = true; SSOA.enabled = true; switch (SSOA_mode) { case 1: SSOA.m_SampleCount = SSAOEffect.SSAOSamples.Low; break; case 2: SSOA.m_SampleCount = SSAOEffect.SSAOSamples.Medium; break; case 3: SSOA.m_SampleCount = SSAOEffect.SSAOSamples.High; break; default: break; } } else //SSOA.active = false; SSOA.enabled = false; }
private void Start() { m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_vignetteEffect = GetComponent <Vignetting>(); m_overlayEffect = GetComponent <ScreenOverlay>(); if (2 > QualitySettings.GetQualityLevel()) { SSAOEffect component = GetComponent <SSAOEffect>(); if (null != component) { UnityEngine.Object.Destroy(component); } } }
// Override: MonoBehaviour::Start() void Start() { // Local variables bool visited = Game.Instance.ScriptEngine.IsGlobalVar("level_31_visited"); AntialiasingAsPostEffect dlaa = GameObject.FindObjectOfType <AntialiasingAsPostEffect>(); SSAOEffect ssao = GameObject.FindObjectOfType <SSAOEffect>(); // Set global variable if (visited == false) { Game.Instance.ScriptEngine.AddGlobalVar("level_31_visited", true); } // Disable background particles if quality level is simple or below if (m_backgroundParticle != null && QualityLevel.getCurrentLevelIndex() <= QualityLevel.LEVEL_INDEX_SIMPLE) { m_backgroundParticle.SetActive(false); } // Disable DLAA if quality level is below beautiful if (dlaa != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { dlaa.enabled = false; } // Disable SSAO if quality level is below beautiful if (ssao != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { ssao.enabled = false; } // Delete pursuit of the two birds if the level was already visited by the player if (visited == true && Game.Instance.ScriptEngine.IsGlobalVar("level_32_visited")) { if (m_transitionPursuit != null) { GameObject.Destroy(m_transitionPursuit); } if (m_pursuitBird1 != null) { GameObject.Destroy(m_pursuitBird1); } if (m_pursuitBird2 != null) { GameObject.Destroy(m_pursuitBird2); } } }
// Override: MonoBehaviour::Start() void Start() { // Local variables AntialiasingAsPostEffect dlaa = GameObject.FindObjectOfType <AntialiasingAsPostEffect>(); SSAOEffect ssao = GameObject.FindObjectOfType <SSAOEffect>(); Bloom bloom = GameObject.FindObjectOfType <Bloom>(); Camera playerCamera = GameObject.FindObjectOfType <Camera>(); // Set global variable if (Game.Instance.ScriptEngine.IsGlobalVar("level_21_visited") == false) { Game.Instance.ScriptEngine.AddGlobalVar("level_21_visited", true); } // Destroy entry if necessary if (m_destroyEntry != null && Game.Instance.ScriptEngine.IsGlobalVar("level_21_cave_destroyed") == true) { m_destroyEntry.onActivate(); } // Disable background particles if quality level is simple or below if (m_backgroundParticle != null && QualityLevel.getCurrentLevelIndex() <= QualityLevel.LEVEL_INDEX_SIMPLE) { m_backgroundParticle.SetActive(false); } // Disable DLAA if quality level is below beautiful if (dlaa != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { dlaa.enabled = false; } // Disable SSAO if quality level is below beautiful if (ssao != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_BEAUTIFUL) { ssao.enabled = false; } // Disable bloom if quality level is below fantastic if (playerCamera != null && bloom != null && QualityLevel.getCurrentLevelIndex() < QualityLevel.LEVEL_INDEX_FANTASTIC) { playerCamera.hdr = false; bloom.enabled = false; } }
void Start() { //camera.backgroundColor = new Color(3, 3, 3, 0.2f); getResolution(); SSAOEFF = gameObject.GetComponent <SSAOEffect>(); REPost = gameObject.GetComponent <REPostProcessorEffect>(); Mouse = gameObject.GetComponent <MouseOrbit>(); GretaPlayer = GameObject.Find("Greta"); Greta = GretaPlayer.GetComponentInChildren <GretaController>(); LoadSetting(); ApplySetting(); Init_GUITBG(); Background.color = new Color(0.5f, 0.5f, 0.5f, 0.4f); this.audio.clip = BackgroundMusic; this.audio.volume = PlayerPrefs.GetInt("Music") * 0.1f; this.audio.playOnAwake = true; this.audio.loop = true; this.audio.Play(); }
public DeferredColoredChunkRenderer(EngineConfiguration config, ContentLibrary contentLibrary, GraphicsDevice device, CameraManager cameraManager, IChunkManager chunkManager) { _device = device; _sb = new SpriteBatch(_device); _halfPixel = new Vector2(0.5f / _device.PresentationParameters.BackBufferWidth, 0.5f / _device.PresentationParameters.BackBufferHeight); _quadRenderer = new QuadRenderer(_device); _clearEffect = new ClearEffect(contentLibrary.ClearEffect); _renderGBufferEffect = new RenderGBufferColorEffect(contentLibrary.RenderGBufferColorEffect); _renderCombineEffect = new RenderCombineEffect(contentLibrary.RenderCombineEffect); _directionalLightEffect = new DirectionalLightEffect(contentLibrary.DirectionalLightEffect); _pointLightEffect = new PointLightEffect(contentLibrary.PointLightEffect); _ssaoEffect = new SSAOEffect(contentLibrary.SSAOEffect); _camManager = cameraManager; _chunks = chunkManager; _debugOptions = ChunkRendererDebugOptions.NONE; basicEffect = contentLibrary.BasicEffect; _uiFontTiny = contentLibrary.UIFontTiny; _albedoTarget = new RenderTarget2D(_device, _device.PresentationParameters.BackBufferWidth, _device.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); _lightTarget = new RenderTarget2D(_device, _device.PresentationParameters.BackBufferWidth, _device.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.None); _normalTarget = new RenderTarget2D(_device, _device.PresentationParameters.BackBufferWidth, _device.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.None); _depthTarget = new RenderTarget2D(_device, _device.PresentationParameters.BackBufferWidth, _device.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Single, DepthFormat.Depth24Stencil8); _randomMap = new Texture2D(_device, _device.PresentationParameters.BackBufferWidth, _device.PresentationParameters.BackBufferHeight); CreateRandomNormalTexture(_randomMap); _debugRasterizerState = new RasterizerState() { CullMode = Microsoft.Xna.Framework.Graphics.CullMode.None, FillMode = Microsoft.Xna.Framework.Graphics.FillMode.WireFrame }; _rasterizerState = new RasterizerState() { CullMode = Microsoft.Xna.Framework.Graphics.CullMode.CullCounterClockwiseFace }; }
public void SetSSAO(int state) { SSAOEffect sSAO = Camera.mainCamera.GetComponent <SSAOEffect>(); if (sSAO != null) { if (state == 0) { sSAO.enabled = false; } if (state == 1) { sSAO.enabled = true; } } else { print("No SSAO"); } }
private void OnDisable() { SSAOEffect.DestroyMaterial(this.m_SSAOMaterial); }
public static void CheckToggleSaturationCorrection() { GameObject obj2 = GameObject.FindWithTag("MainCamera"); if (obj2 != null) { if (Input.GetKeyUp(KeyCode.F12)) { isF12KeyDown = false; } if (!isF12KeyDown && Input.GetKeyDown(KeyCode.F12)) { if (iniHelper == null) { iniHelper = new IniHelper(Application.dataPath + "/Managed/new.ini"); } TM_Enable = (iniHelper.ReadValue("Graphics Enhance", "ToneMapping") == "1") ? true : false; SSAO_Enable = (iniHelper.ReadValue("Graphics Enhance", "SSAO") == "1") ? true : false; CE_Enable = (iniHelper.ReadValue("Graphics Enhance", "ContrastEnhance") == "1") ? true : false; CS_Enable = (iniHelper.ReadValue("Graphics Enhance", "ContrastStretch") == "1") ? true : false; Bloom_Enable = (iniHelper.ReadValue("Graphics Enhance", "Bloom") == "1") ? true : false; Tonemapping TM = obj2.GetComponent <Tonemapping> (); SSAOEffect SSAO = obj2.GetComponent <SSAOEffect>(); ContrastEnhance CE = obj2.GetComponent <ContrastEnhance> (); BloomAndLensFlares bloom = obj2.GetComponent <BloomAndLensFlares> (); ContrastStretchEffect CS = obj2.GetComponent <ContrastStretchEffect> (); QualitySettings.antiAliasing = 4; if (CS == null) { CS = obj2.AddComponent <ContrastStretchEffect> (); CS.shaderAdapt = Shader.Find("Hidden/Contrast Stretch Adaptation"); CS.shaderApply = Shader.Find("Hidden/Contrast Stretch Apply"); CS.shaderLum = Shader.Find("Hidden/Contrast Stretch Luminance"); CS.shaderReduce = Shader.Find("Hidden/Contrast Stretch Reduction"); } if (bloom == null) { bloom = obj2.AddComponent <BloomAndLensFlares> (); bloom.addBrightStuffOneOneShader = Shader.Find("Hidden/BlendOneOne"); bloom.brightPassFilterShader = Shader.Find("Hidden/BrightPassFilterForBloom"); bloom.hollywoodFlaresShader = Shader.Find("Hidden/MultipassHollywoodFlares"); bloom.lensFlareShader = Shader.Find("Hidden/LensFlareCreate"); bloom.screenBlendShader = Shader.Find("Hidden/Blend"); bloom.separableBlurShader = Shader.Find("Hidden/SeparableBlurPlus"); bloom.vignetteShader = Shader.Find("Hidden/VignetteShader"); } if (TM == null) { TM = obj2.AddComponent <Tonemapping> (); TM.tonemapper = Shader.Find("Hidden/Tonemapper"); TM.type = Tonemapping.TonemapperType.AdaptiveReinhardAutoWhite; } if (SSAO == null) { SSAO = obj2.AddComponent <SSAOEffect>(); SSAO.m_SSAOShader = Shader.Find("Hidden/SSAO"); obj2.camera.farClipPlane = 1000; } FightUIInterface.uiInterface.cheatWindow.Open(); //Main.actorMgr.SwitchControlActor (); if (CE == null) { CE = obj2.AddComponent <ContrastEnhance> (); CE.contrastCompositeShader = Shader.Find("Hidden/ContrastComposite"); CE.separableBlurShader = Shader.Find("Hidden/SeparableBlurPlus"); } isF12KeyDown = true; if (!SaturationCorrectionFlag) { FightUIInterface.ShowPromptText("画面增强打开", 1, 1f); SaturationCorrectionFlag = true; if (TM) { TM.enabled = TM_Enable; } if (SSAO) { SSAO.enabled = SSAO_Enable; SSAO.m_Radius = 0.8f; SSAO.m_SampleCount = SSAOEffect.SSAOSamples.Medium; SSAO.m_OcclusionIntensity = 2.4f; SSAO.m_Downsampling = 2; SSAO.m_MinZ = 0.8f; } if (CE) { CE.enabled = CE_Enable; } if (bloom) { bloom.enabled = Bloom_Enable; } if (CS) { CS.enabled = CS_Enable; } } else { FightUIInterface.ShowPromptText("画面增强关闭", 1, 1f); SaturationCorrectionFlag = false; //component.enabled = false; if (SSAO) { SSAO.enabled = false; } if (CE) { CE.enabled = false; } if (TM) { TM.enabled = false; } if (bloom) { bloom.enabled = false; } if (CS) { CS.enabled = false; } } //FightUIInterface.ShowPromptText (SSAO_Enable ? "SSAO ON" : "SSAO OFF"); } } //FightUIInterface.ShowPromptText (Application.unityVersion.ToString ()); }
public BaseDeferredRenderGame() : base() { graphics = new GraphicsDeviceManager(this); graphics.PreparingDeviceSettings += new EventHandler <PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings); Content.RootDirectory = "Content"; inputHandler = new InputHandlerService(this); assetManager = new AssetManager(this); renderer = new DeferredRender(this); rnd = new Random(DateTime.Now.Millisecond); //ggr = new GeographicGridRegistrationSystem(this, new Vector3(10, 5, 20), new BoundingBox(-Vector3.One * 2f, Vector3.One * 2f)); ppManager = new PostProcessingManager(this); test = new TesterEffect(this); test.Enabled = false; ppManager.AddEffect(test); SSAO = new SSAOEffect(this, .1f, 1f, .5f, 1f); SSAO.Enabled = false; ppManager.AddEffect(SSAO); //stHPe = new STHardPointEffect(this, 25, 30, new Color(48, 89, 122)); stHPe = new STHardPointEffect(this, 25, 30, new Color(41, 77, 107), new Color(.125f, .125f, .125f, 1.0f)); stHPe.Enabled = false; ppManager.AddEffect(stHPe); sun = new SunEffect(this, SunPosition); sun.Enabled = false; ppManager.AddEffect(sun); water = new WaterEffect(this); water.waterHeight = -25f; water.Enabled = false; ppManager.AddEffect(water); dof = new DepthOfFieldEffect(this, 5, 30); dof.Enabled = false; ppManager.AddEffect(dof); bloom = new BloomEffect(this, 1.25f, 1f, 1f, 1f, .25f, 4f); bloom.Enabled = false; ppManager.AddEffect(bloom); haze = new HeatHazeEffect(this, "Textures/bumpmap", false); haze.Enabled = false; ppManager.AddEffect(haze); radialBlur = new RadialBlurEffect(this, 0.009f); radialBlur.Enabled = false; ppManager.AddEffect(radialBlur); ripple = new RippleEffect(this); ripple.Enabled = false; ppManager.AddEffect(ripple); fog = new FogEffect(this, 50, 100, Color.DarkSlateGray); fog.Enabled = false; ppManager.AddEffect(fog); godRays = new CrepuscularRays(this, SunPosition, "Textures/flare", 1500, 1f, .99f, 1f, .15f, .25f); //godRays = new CrepuscularRays(this, SunPosition, "Textures/flare", 1500, 1f, .99f, .1f, 0.12f, .25f); godRays.Enabled = false; ppManager.AddEffect(godRays); }
public void ApplyOptions() { Water water = null; GameObject waterObject = GameObject.Find("Nighttime Water"); if (waterObject != null) { water = waterObject.GetComponent <Water>(); } SSAOEffect ssao = null; if (CCamera.GetInstance()) { ssao = CCamera.GetInstance().GetComponent <SSAOEffect>(); } switch (QualitySettings.GetQualityLevel()) { case 0: case 1: { if (water != null) { water.m_WaterMode = Water.WaterMode.Simple; water.m_TextureSize = 64; } if (ssao != null) { ssao.enabled = false; } } break; case 2: case 3: { if (water != null) { water.m_WaterMode = Water.WaterMode.Reflective; water.m_TextureSize = 128; } if (ssao != null) { ssao.enabled = false; } } break; case 4: case 5: { if (water != null) { water.m_WaterMode = Water.WaterMode.Refractive; water.m_TextureSize = 256; } if (ssao != null) { ssao.enabled = true; } } break; } }
private void OnOptionsMenu() { const float BUTTON_WIDTH = 256; float yPosition = 100; string pausedText = "Options"; Vector2 textDimensions = GUI.skin.label.CalcSize(new GUIContent(pausedText)); Rect pausedLabelRect = new Rect((Screen.width * 0.5f) - (textDimensions.x * 0.5f), yPosition, textDimensions.x, textDimensions.y); GUI.Label(pausedLabelRect, pausedText); yPosition += 96; string[] graphicsLevels = QualitySettings.names; Rect selectionRect = new Rect((Screen.width * 0.5f) - 256, yPosition, 512, 96); int selected = GUI.SelectionGrid(selectionRect, QualitySettings.GetQualityLevel(), graphicsLevels, graphicsLevels.Length); if (selected != -1) { QualitySettings.SetQualityLevel(selected); Water water = null; GameObject waterObject = GameObject.Find("Nighttime Water"); if (waterObject != null) { water = waterObject.GetComponent <Water>(); } SSAOEffect ssao = GetComponent <SSAOEffect>(); switch (selected) { case 0: case 1: { if (water != null) { water.m_WaterMode = Water.WaterMode.Simple; water.m_TextureSize = 64; ssao.enabled = false; } } break; case 2: case 3: { if (water != null) { water.m_WaterMode = Water.WaterMode.Reflective; water.m_TextureSize = 128; ssao.enabled = false; } } break; case 4: case 5: { if (water != null) { water.m_WaterMode = Water.WaterMode.Refractive; water.m_TextureSize = 256; ssao.enabled = true; } } break; } } yPosition += 96 + 42; Rect backRect = new Rect((Screen.width * 0.5f) - (BUTTON_WIDTH * 0.5f), yPosition, BUTTON_WIDTH, 32); if (GUI.Button(backRect, "Back")) { m_pausedMenuState = PausedMenuState.Main; return; } }