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C# (CSharp) SRWorkModule_API.StopViveSR 예제들
프로그래밍 언어:
C# (CSharp)
클래스/타입:
SRWorkModule_API
메소드/함수:
StopViveSR
hotexamples.com에서의 예제들:
1
C# (CSharp) SRWorkModule_API.StopViveSR - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의
SRWorkModule_API.StopViveSR
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
SetReconstructionParameterBool(11)
UnlinkModule(4)
SetSkipVGAProcess(4)
LinkModule(3)
SetReconstructionParameterInt(3)
SetReconstructionParameterFloat(3)
SetReconstructionMaxFps(2)
SetDepthMaxFps(2)
TurnOffUndistortDataToDepth(2)
SetDepthParameterBool(2)
SetDepthParameterInt(2)
GetSeeThroughData(2)
GetSeeThroug4KParameterInt(2)
GetSeeThrougParameterInt(2)
SetDepthMeshParameterBool(2)
GetDepthParameterBool(2)
SetCameraStep(1)
SetCameraValue(1)
SetCameraStatus(1)
SetCameraMode(1)
SetCameraMin(1)
SetCameraMax(1)
SetDepthMeshIsEnable(1)
SetPassThroughMaxFps(1)
SetDepthMeshParameterDouble(1)
SetDepthMeshParameterInt(1)
SetCameraDefaultMode(1)
SetReconstructionOutputFileName(1)
SetSceneUnderstandingConfig(1)
SetSceneUnderstandingOutputFileName(1)
SetSeeThroughMaxFps(1)
SetShareHandle(1)
StopViveSR(1)
TurnOffDistortData(1)
TurnOnDistortData(1)
TurnOnUndistortDataToDepth(1)
SetCameraDefaultValue(1)
CreateCopyD3D11TextureBuffer(1)
ResetReconstructionModule(1)
GetDepthParameterDouble(1)
GetCameraDefaultMode(1)
GetCameraDefaultValue(1)
GetCameraMax(1)
GetCameraMin(1)
GetCameraMode(1)
GetCameraParams(1)
GetCameraStatus(1)
GetCameraStep(1)
GetCameraValue(1)
GetControllerPoseData(1)
자주 사용되는 메소드들
SetReconstructionParameterBool (11)
UnlinkModule (4)
SetSkipVGAProcess (4)
LinkModule (3)
SetReconstructionParameterInt (3)
SetReconstructionParameterFloat (3)
SetReconstructionMaxFps (2)
SetDepthMaxFps (2)
TurnOffUndistortDataToDepth (2)
SetDepthParameterBool (2)
자주 사용되는 메소드들
SetDepthParameterInt (2)
GetSeeThroughData (2)
GetSeeThroug4KParameterInt (2)
GetSeeThrougParameterInt (2)
SetDepthMeshParameterBool (2)
GetDepthParameterBool (2)
SetCameraStep (1)
SetCameraValue (1)
SetCameraStatus (1)
SetCameraMode (1)
SetCameraMin (1)
SetCameraMax (1)
SetDepthMeshIsEnable (1)
SetPassThroughMaxFps (1)
SetDepthMeshParameterDouble (1)
SetDepthMeshParameterInt (1)
SetCameraDefaultMode (1)
SetReconstructionOutputFileName (1)
SetSceneUnderstandingConfig (1)
SetSceneUnderstandingOutputFileName (1)
자주 사용되는 메소드들
SetCameraMin (1)
SetCameraMax (1)
SetDepthMeshIsEnable (1)
SetPassThroughMaxFps (1)
SetDepthMeshParameterDouble (1)
SetDepthMeshParameterInt (1)
SetCameraDefaultMode (1)
SetReconstructionOutputFileName (1)
SetSceneUnderstandingConfig (1)
SetSceneUnderstandingOutputFileName (1)
SetSeeThroughMaxFps (1)
SetShareHandle (1)
StopViveSR (1)
TurnOffDistortData (1)
TurnOnDistortData (1)
TurnOnUndistortDataToDepth (1)
SetCameraDefaultValue (1)
CreateCopyD3D11TextureBuffer (1)
ResetReconstructionModule (1)
GetDepthParameterDouble (1)
GetCameraDefaultMode (1)
GetCameraDefaultValue (1)
GetCameraMax (1)
GetCameraMin (1)
GetCameraMode (1)
GetCameraParams (1)
GetCameraStatus (1)
GetCameraStep (1)
GetCameraValue (1)
GetControllerPoseData (1)
자주 사용되는 메소드들
SetSeeThroughMaxFps (1)
SetShareHandle (1)
StopViveSR (1)
TurnOffDistortData (1)
TurnOnDistortData (1)
TurnOnUndistortDataToDepth (1)
SetCameraDefaultValue (1)
CreateCopyD3D11TextureBuffer (1)
ResetReconstructionModule (1)
GetDepthParameterDouble (1)
GetCameraDefaultMode (1)
GetCameraDefaultValue (1)
GetCameraMax (1)
GetCameraMin (1)
GetCameraMode (1)
GetCameraParams (1)
GetCameraStatus (1)
GetCameraStep (1)
GetCameraValue (1)
GetControllerPoseData (1)
GetControllerTrackingPose (1)
GetDepthData (1)
GetDepthMeshParameterInt (1)
GetDepthParameterInt (1)
ReleaseCopyD3D11TextureBuffer (1)
GetExportMeshProgress (1)
GetReconstructionParameterInt (1)
GetRenderEventFunc (1)
GetRigidReconstructionData (1)
GetRingBufferSize (1)
GetSceneUnderstandingConfig (1)
GetSceneUnderstandingProgress (1)
GetSeeThroug4KParameterFloat (1)
GetSeeThrougParameterBool (1)
GetSeeThrougParameterFloat (1)
GetSeeThrough4KData (1)
GetShaderResourceView (1)
Initial (1)
Get4KCameraParams (1)
Release (1)
예제 #1
0
파일 보기
void OnDestroy() { Release(); StopFramework(); SRWorkModule_API.StopViveSR(); }
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