public static Emulator CreateEmulator(SQLite.NET.SQLiteResultSet.Row sqlRow) { if (sqlRow.fields.Count != 14) { Logger.LogError("Unable to create Emulator, invalid database row"); return(null); } Emulator emu = new Emulator(); emu.uid = int.Parse(sqlRow.fields[0]); emu.Title = DB.Decode(sqlRow.fields[1]); emu.PathToRoms = DB.Decode(sqlRow.fields[2]); emu.Filter = sqlRow.fields[3]; emu.Position = int.Parse(sqlRow.fields[4]); emu.View = int.Parse(sqlRow.fields[5]); emu.PlatformTitle = DB.Decode(sqlRow.fields[6]); emu.Company = DB.Decode(sqlRow.fields[7]); emu.Year = int.Parse(sqlRow.fields[8]); emu.Description = DB.Decode(sqlRow.fields[9]); emu.Grade = int.Parse(sqlRow.fields[10]); emu.videoPreview = DB.Decode(sqlRow.fields[11]); int lAspect = int.Parse(sqlRow.fields[12]); if (lAspect != 0) { emu.CaseAspect = lAspect / 100.00; } emu.IsArcade = bool.Parse(sqlRow.fields[13]); return(emu); }
public static Game CreateGame(SQLite.NET.SQLiteResultSet.Row sqlRow, Emulator parentEmulator) { if (sqlRow.fields.Count != 20) { Logger.LogError("Unable to create Game, invalid database row"); return(null); } System.Globalization.CultureInfo culture = System.Globalization.CultureInfo.InvariantCulture; if (parentEmulator == null) { parentEmulator = DB.Instance.GetEmulator(int.Parse(sqlRow.fields[2], culture)); if (parentEmulator == null) { return(null); } } Game game = new Game(DB.Decode(sqlRow.fields[1]), parentEmulator); game.GameID = int.Parse(sqlRow.fields[0], culture); game.Title = DB.Decode(sqlRow.fields[3]); game.Grade = int.Parse(sqlRow.fields[4], culture); game.Playcount = int.Parse(sqlRow.fields[5], culture); game.Yearmade = int.Parse(sqlRow.fields[6], culture); game.Latestplay = DateTime.Parse(sqlRow.fields[7], culture); game.Description = DB.Decode(sqlRow.fields[8]); game.Genre = DB.Decode(sqlRow.fields[9]); game.Company = DB.Decode(sqlRow.fields[10]); game.Visible = Boolean.Parse(sqlRow.fields[11]); game.Favourite = Boolean.Parse(sqlRow.fields[12]); game.LaunchFile = DB.Decode(sqlRow.fields[13]); game.SelectedProfileId = int.Parse(sqlRow.fields[14], culture); game.IsInfoChecked = Boolean.Parse(sqlRow.fields[15]); game.Hash = DB.Decode(sqlRow.fields[16]); game.VideoPreview = DB.Decode(sqlRow.fields[17]); game.CurrentDiscNum = int.Parse(sqlRow.fields[18], culture); if (game.CurrentDiscNum < 1) { game.currentDiscNum = 1; } game.Arguments = DB.Decode(sqlRow.fields[19]); return(game); }
public static GameDisc CreateGameDisc(SQLite.NET.SQLiteResultSet.Row sqlRow) { if (sqlRow.fields.Count != 6) { Logger.LogError("Unable to create Game Disc, invalid database row"); return(null); } GameDisc disc = new GameDisc(); disc.uid = int.Parse(sqlRow.fields[0]); disc.gameId = int.Parse(sqlRow.fields[1]); disc.emuId = int.Parse(sqlRow.fields[2]); disc.path = DB.Decode(sqlRow.fields[3]); disc.number = int.Parse(sqlRow.fields[4]); disc.launchFile = DB.Decode(sqlRow.fields[5]); return(disc); }
public static EmulatorProfile CreateProfile(SQLite.NET.SQLiteResultSet.Row sqlRow) { if (sqlRow.fields.Count != 25) { Logger.LogError("Unable to create Profile, invalid database row"); return(null); } System.Globalization.CultureInfo culture = System.Globalization.CultureInfo.InvariantCulture; EmulatorProfile profile = new EmulatorProfile(false); profile.ID = int.Parse(sqlRow.fields[0], culture); profile.Title = DB.Decode(sqlRow.fields[1]); profile.EmulatorID = int.Parse(sqlRow.fields[2], culture); profile.EmulatorPath = DB.Decode(sqlRow.fields[3]); profile.WorkingDirectory = DB.Decode(sqlRow.fields[4]); profile.UseQuotes = bool.Parse(sqlRow.fields[5]); profile.Arguments = DB.Decode(sqlRow.fields[6]); profile.SuspendMP = bool.Parse(sqlRow.fields[7]); profile.MountImages = bool.Parse(sqlRow.fields[8]); profile.EscapeToExit = bool.Parse(sqlRow.fields[9]); profile.CheckController = bool.Parse(sqlRow.fields[10]); profile.IsDefault = bool.Parse(sqlRow.fields[11]); profile.PreCommand = DB.Decode(sqlRow.fields[12]); profile.PreCommandWaitForExit = bool.Parse(sqlRow.fields[13]); profile.PreCommandShowWindow = bool.Parse(sqlRow.fields[14]); profile.PostCommand = DB.Decode(sqlRow.fields[15]); profile.PostCommandWaitForExit = bool.Parse(sqlRow.fields[16]); profile.PostCommandShowWindow = bool.Parse(sqlRow.fields[17]); profile.GameId = int.Parse(sqlRow.fields[18], culture); profile.LaunchedExe = DB.Decode(sqlRow.fields[19]); profile.StopEmulationOnKey = boolFromInt(int.Parse(sqlRow.fields[20], culture)); profile.DelayResume = bool.Parse(sqlRow.fields[21]); profile.ResumeDelay = int.Parse(sqlRow.fields[22], culture); profile.GoodmergeTags = DB.Decode(sqlRow.fields[23]); profile.EnableGoodmerge = bool.Parse(sqlRow.fields[24]); return(profile); }
public static Game CreateGame(SQLite.NET.SQLiteResultSet.Row sqlRow) { return(CreateGame(sqlRow, null)); }