private static void f_parser(lua_State L, object ud) { int i; Closure cl; SParser p = (SParser)ud; int c = zgetc(p.z); /* read first character */ if (c == LUA_SIGNATURE[0]) { checkmode(L, p.mode, "binary"); cl = luaU_undump(L, p.z, p.buff, p.name); } else { checkmode(L, p.mode, "text"); cl = luaY_parser(L, p.z, p.buff, p.dyd, p.name, c); } lua_assert(cl.l.nupvalues == cl.l.p.sizeupvalues); for (i = 0; i < cl.l.nupvalues; i++) /* initialize upvalues */ { UpVal up = luaF_newupval(L); cl.l.upvals[i] = up; luaC_objbarrier(L, cl, up); } }
private static void f_parser(lua_State L, object ud) { int i; Proto tf; Closure cl; SParser p = (SParser)ud; int c = zgetc(p.z); /* read first character */ if (c == LUA_SIGNATURE[0]) { checkmode(L, p.mode, "binary"); tf = luaU_undump(L, p.z, p.buff, p.name); } else { checkmode(L, p.mode, "text"); tf = luaY_parser(L, p.z, p.buff, p.dyd, p.name, c); } setptvalue2s(L, L.top, tf); incr_top(L); cl = luaF_newLclosure(L, tf); setclLvalue(L, L.top - 1, cl); for (i = 0; i < tf.sizeupvalues; i++) /* initialize upvalues */ { cl.l.upvals[i] = luaF_newupval(L); } }
public InstanceDB(string schemaFileName, string instanceFileName, string logFileName) : this(instanceFileName) { //SParser aParser = new SParser(); //p_schemaModel = aParser.ReadSchemaFile(schemaFileName, schemaFileName + ".log"); p_schemaModel = SParser.ReadSchema(schemaFileName); AssignEntityDefToInstance(logFileName); //p_InstanceModel.UpdateGuidToIFCInstanceGuid(); }
public static int luaD_protectedparser(lua_State L, ZIO z, CharPtr name) { SParser p = new SParser(); int status; p.z = z; p.name = new CharPtr(name); luaZ_initbuffer(L, p.buff); status = luaD_pcall(L, f_parser, p, savestack(L, L.top), L.errfunc); luaZ_freebuffer(L, p.buff); return(status); }
public static int LuaDProtectedParser(LuaState L, ZIO z, CharPtr name) { SParser p = new SParser(); int status; p.z = z; p.name = new CharPtr(name); luaZ_initbuffer(L, p.buff); status = LuaDPCall(L, FParser, p, SaveStack(L, L.top), L.errfunc); luaZ_freebuffer(L, p.buff); return(status); }
public static int luaD_protectedparser(lua_State L, ZIO z, CharPtr name) { SParser p = new SParser(); int status; L.nny++; /* cannot yield during parsing */ p.z = z; p.name = new CharPtr(name); //FIXME: p.varl.actvar = null; p.varl.nactvar = p.varl.actvarsize = 0; luaZ_initbuffer(L, p.buff); status = luaD_pcall(L, f_parser, p, savestack(L, L.top), L.errfunc); luaZ_freebuffer(L, p.buff); luaM_freearray <vardesc>(L, p.varl.actvar /*, p.varl.actvarsize*/); L.nny--; return(status); }
private void button4_Click(object sender, EventArgs e) { //var aParser = new SParser(); var sData = SParser.ReadSchema(RegisteredSchema.IFC2X3); //var sData = SParser.ReadSchema(RegisteredSchema.IFC4); //aParser.ReadSchemaFile(textBox1.Text, textBox3.Text); using (var fs = new StreamWriter(textBox2.Text)) { sData.ToCSharpClass(fs); //aParser.SchemaSet.ToCSharpClass(fs); //var code = aParser.SchemaSet.ToCSharpClass(); //code.ToString(); } Close(); }
public static int luaD_protectedparser (lua_State L, ZIO z, CharPtr name, CharPtr mode) { SParser p = new SParser(); int status; L.nny++; /* cannot yield during parsing */ p.z = z; p.name = name; p.mode = mode; //FIXME:changed, new CharPtr //FIXME:changed, new CharPtr p.dyd.actvar.arr = null; p.dyd.actvar.size = 0; p.dyd.gt.arr = null; p.dyd.gt.size = 0; p.dyd.label.arr = null; p.dyd.label.size = 0; luaZ_initbuffer(L, p.buff); status = luaD_pcall(L, f_parser, p, savestack(L, L.top), L.errfunc); luaZ_freebuffer(L, p.buff); luaM_freearray<Vardesc>(L, p.dyd.actvar.arr/*, p.dyd.actvar.size*/); luaM_freearray<Labeldesc>(L, p.dyd.gt.arr/*, p.dyd.gt.size*/); luaM_freearray<Labeldesc>(L, p.dyd.label.arr/*, p.dyd.label.size*/); L.nny--; return status; }
private static void f_parser(lua_State L, object ud) { LClosure cl; SParser p = (SParser)ud; int c = zgetc(p.z); /* read first character */ if (c == LUA_SIGNATURE[0]) { checkmode(L, p.mode, "binary"); cl = luaU_undump(L, p.z, p.name); } else { checkmode(L, p.mode, "text"); cl = luaY_parser(L, p.z, p.buff, p.dyd, p.name, c); } lua_assert(cl.nupvalues == cl.p.sizeupvalues); luaF_initupvals(L, cl); }
private static void f_parser(lua_State L, object ud) { int i; Proto tf; Closure cl; SParser p = (SParser)ud; luaZ_lookahead(p.z); luaC_checkGC(L); tf = luaY_parser(L, p.z, p.buff, p.name); cl = luaF_newLclosure(L, tf.nups, hvalue(gt(L))); cl.l.p = tf; for (i = 0; i < tf.nups; i++) /* initialize eventual upvalues */ { cl.l.upvals[i] = luaF_newupval(L); } setclvalue(L, L.top, cl); incr_top(L); }
private static void f_parser(lua_State L, object ud) { int i; Proto tf; Closure cl; SParser p = (SParser)ud; int c = luaZ_lookahead(p.z); tf = (c == LUA_SIGNATURE[0]) ? luaU_undump(L, p.z, p.buff, p.name) : luaY_parser(L, p.z, p.buff, p.varl, p.name); setptvalue2s(L, L.top, tf); incr_top(L); cl = luaF_newLclosure(L, tf); setclvalue(L, L.top - 1, cl); for (i = 0; i < tf.sizeupvalues; i++) /* initialize upvalues */ { cl.l.upvals[i] = luaF_newupval(L); } }
private static void FParser(LuaState L, object ud) { int i; Proto tf; Closure cl; SParser p = (SParser)ud; int c = luaZ_lookahead(p.z); LuaCCheckGC(L); tf = (c == LUA_SIGNATURE[0]) ? luaU_undump(L, p.z, p.buff, p.name) : luaY_parser(L, p.z, p.buff, p.name); cl = LuaFNewLClosure(L, tf.nups, HValue(Gt(L))); cl.l.p = tf; for (i = 0; i < tf.nups; i++) /* initialize eventual upvalues */ { cl.l.upvals[i] = LuaFNewUpVal(L); } SetCLValue(L, L.top, cl); IncrTop(L); }
public static int LuaDProtectedParser(LuaState L, ZIO z, CharPtr name) { SParser p = new SParser(); int status; p.z = z; p.name = new CharPtr(name); luaZ_initbuffer(L, p.buff); status = LuaDPCall(L, FParser, p, SaveStack(L, L.top), L.errfunc); luaZ_freebuffer(L, p.buff); return status; }
public static int luaD_protectedparser (lua_State L, ZIO z, CharPtr name) { SParser p = new SParser(); int status; p.z = z; p.name = new CharPtr(name); luaZ_initbuffer(L, p.buff); status = luaD_pcall(L, f_parser, p, savestack(L, L.top), L.errfunc); luaZ_freebuffer(L, p.buff); return status; }
/// <summary> /// Updates the game board from a file. /// </summary> /// <param name="fileName">Name and path of the file to load the game from.</param> private void updateGameBoardFromFile(string fileName) { this.gameBoard = SParser.parseFile(fileName); this.boardControl.updateBoard(this.gameBoard); }