public void refresNameColor_spost(INameObj role, SPOSTNAME_TYPE rednmstate) { if (!dItem.ContainsKey(role)) { return; } PlayerNameItem item = dItem[role]; item.refresNameColor_spost(rednmstate); }
public void refresNameColor_spost(SPOSTNAME_TYPE state) { if (!PlayerModel.getInstance().inSpost&& !PlayerModel.getInstance().inCityWar) { return; // 不在战场中或城战 } if (utext != null) { switch (state) { case SPOSTNAME_TYPE.BULE: utext.color = new Color(0, 1, 1, 1); break; case SPOSTNAME_TYPE.RED: utext.color = new Color(1f, 0.2f, 0.4f, 1); break; //case SPOSTNAME_TYPE.TEAMMATE: // utext.color = new Color(0, 1, 0, 1); // break; } } }