// Use this for initialization void Start() { Walker.transform.position = helperInitialPosition.position; Walker.transform.rotation = helperInitialPosition.rotation; talkerAnim = Talker.GetComponent <SPHelperAnimation>(); Controller.canControl = true; Controller.controlMode = 0; }
// Use this for initialization void Start() { Helper.transform.position = helperInitialPosition.position; Helper.transform.rotation = helperInitialPosition.rotation; helperAnim = Helper.GetComponent <SPHelperAnimation>(); Controller.canControl = false; Controller.rightHandHoverUI.GetComponentInChildren <UnityEngine.UI.Text>().text = "Move Mode"; Controller.controlMode = 4; }
// Use this for initialization void Start() { Walker.transform.position = walkerInitialPosition.position; Walker.transform.rotation = walkerInitialPosition.rotation; Talker.transform.position = talkerInitialPosition.position; Talker.transform.rotation = talkerInitialPosition.rotation; talkerAnim = Talker.GetComponent <SPHelperAnimation>(); Controller.canControl = false; Controller.rightHandHoverUI.GetComponentInChildren <UnityEngine.UI.Text>().text = "Hold On..."; Controller.controlMode = 1; Controller.ChangeToTask3(); }
// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); HelperAnim = GetComponent <SPHelperAnimation>(); }