public void Set(SObjectStraight Obj_) { Time = Obj_.Time; PosTheta.Set(Obj_.PosTheta); Speed = Obj_.Speed; Dist = Obj_.Dist; }
public SObjectStraight(SObjectStraight Obj_) { Time = Obj_.Time; PosTheta = Obj_.PosTheta; Speed = Obj_.Speed; Dist = Obj_.Dist; }
public static SPoint GetCurPos(this SObjectStraight ObjectStraight_, float Time_) { if (ObjectStraight_.Dist == 0.0f) { return(ObjectStraight_.PosTheta.Pos); } var CurDist = ObjectStraight_.Speed * (Time_ - ObjectStraight_.Time); if (CurDist > ObjectStraight_.Dist) { CurDist = ObjectStraight_.Dist; ObjectStraight_.Dist = 0.0f; ObjectStraight_.Time = Time_; return(ObjectStraight_.PosTheta.Pos.Add(CBase.Vector(ObjectStraight_.PosTheta.Theta, CurDist))); } else { return(ObjectStraight_.PosTheta.Pos.GetAdd(CBase.Vector(ObjectStraight_.PosTheta.Theta, CurDist))); } }
public static SPosTheta GetCurPosTheta(this SObjectStraight ObjectStraight_, float Time_) { return(new SPosTheta(GetCurPos(ObjectStraight_, Time_), ObjectStraight_.PosTheta.Theta)); }
public CObjectStraight(SObjectStraight ObjectStraight_) : base(ObjectStraight_) { }