예제 #1
0
    protected void OnEnable()
    {
        SO_SocialLinkList obj = serializedObject.targetObject as SO_SocialLinkList;

        collapse      = new List <bool>();
        levelCollapse = new List <List <bool> >();
        if (obj.socialLinks == null)
        {
            obj.socialLinks = new List <SocialLinkDetails>();
        }
        for (int i = 0; i < obj.socialLinks.Count; i++)
        {
            SocialLinkDetails sl = obj.socialLinks[i];
            collapse.Add(false);
            levelCollapse.Add(new List <bool>());
            for (int j = 0; j < sl.expUnits.Count; ++j)
            {
                levelCollapse[i].Add(false);
            }
        }
    }
예제 #2
0
    public override void OnInspectorGUI()
    {
        SO_SocialLinkList obj = serializedObject.targetObject as SO_SocialLinkList;

        for (int i = 0; i < obj.socialLinks.Count; ++i)
        {
            SerializedProperty property = serializedObject.FindProperty($"socialLinks.Array.data[{i}]");
            if (property != null)
            {
                SocialLinkDetails sl = obj.socialLinks[i];
                if (i >= collapse.Count)
                {
                    collapse.Add(false);
                }

                EditorGUILayout.BeginHorizontal();
                collapse[i] = EditorGUILayout.Foldout(collapse[i], GetNPCName(sl.npcCode));
                if (GUILayout.Button("X"))
                {
                    obj.socialLinks.RemoveAt(i);
                    collapse.RemoveAt(i);
                    EditorGUILayout.EndHorizontal();
                    continue;
                }
                EditorGUILayout.EndHorizontal();

                if (collapse[i])
                {
                    EditorGUI.indentLevel++;

                    EditorGUILayout.PropertyField(property.FindPropertyRelative("npcCode"));

                    for (int j = 0; j < sl.expUnits.Count; ++j)
                    {
                        SerializedProperty expUnitsProp = property.FindPropertyRelative($"expUnits.Array.data[{j}]");
                        if (expUnitsProp != null)
                        {
                            if (i >= levelCollapse.Count)
                            {
                                levelCollapse.Add(new List <bool>());
                            }
                            if (j >= levelCollapse[i].Count)
                            {
                                levelCollapse[i].Add(false);
                            }
                            levelCollapse[i][j] = EditorGUILayout.Foldout(levelCollapse[i][j], $"Level {j + 1}");
                            if (levelCollapse[i][j])
                            {
                                EditorGUILayout.BeginHorizontal();
                                SocialLinkEXPUnit unit = new SocialLinkEXPUnit();
                                EditorGUILayout.LabelField("Points for next level");
                                unit.pointsForNextLevel = EditorGUILayout.IntField(sl.expUnits[j].pointsForNextLevel);
                                EditorGUILayout.EndHorizontal();

                                sl.expUnits[j] = unit;
                            }
                        }
                    }

                    EditorGUILayout.BeginHorizontal();
                    if (GUILayout.Button("Add Social Link Level"))
                    {
                        SocialLinkEXPUnit unit = new SocialLinkEXPUnit
                        {
                            pointsForNextLevel = 0
                        };
                        obj.socialLinks[i].expUnits.Add(unit);
                    }
                    if (obj.socialLinks[i].expUnits.Count >= 1)
                    {
                        if (GUILayout.Button("Remove Social Link Level"))
                        {
                            obj.socialLinks[i].expUnits.RemoveAt(obj.socialLinks[i].expUnits.Count - 1);
                        }
                    }
                    EditorGUILayout.EndHorizontal();

                    EditorGUI.indentLevel--;
                }
            }
        }

        if (GUILayout.Button("Add Social Link"))
        {
            obj.socialLinks.Add(new SocialLinkDetails());
        }

        serializedObject.ApplyModifiedProperties();
        serializedObject.Update();
        EditorUtility.SetDirty(obj);
    }