예제 #1
0
 // Activate the store menu and update the coin balance text
 public void activate_store_menu()
 {
     store_menu.SetActive(true);
     // TODO: Only activate this for TVOS
     //store_manager_script.set_back_button_focus();
     store_manager_script.setStoreCoinText();
 }
예제 #2
0
    // Change the currency balance text when the balance changed
    public void OnCurrencyBalanceChanged(VirtualCurrency vc, int balance, int amountAdded)
    {
        GameObject temp_1 = GameObject.Find("store_ui_gr");

        if (temp_1 != null)
        {
            store_manager_script = temp_1.GetComponent <SOAPStoreManager>();
        }

        store_manager_script.setStoreCoinText();
        store_manager_script.setGameOverCoinText();
        store_manager_script.setPauseCoinText();

        // Unlock achievement for accumulating coins
        #if UNITY_ANDROID
        if (balance >= 20000 && balance < 100000)
        {
            Achievements.forARainyDayAchievement();
        }

        if (balance > 100000)
        {
            Achievements.mustHaveThemAllAchievement();
        }
        #endif
    }
예제 #3
0
 // Activate the store menu and update the coin balance text
 public void activate_store_menu()
 {
     store_menu.SetActive(true);
     store_manager_script.setStoreCoinText();
 }