/// <summary>
    /// Called to start this script.  It is critical when working with SNSSensor assets to call the
    /// sensor SetUp to make the current game object the origin
    ///
    /// Date		Author	Description
    /// 2017-11-02	BRB		Initial Testing
    /// </summary>

    void Start()
    {
        target = GameObject.Find("Player").transform;

        myRenderer = GetComponent <Renderer>();

        u = 0f;

        sensor = eye.GetComponent <SNSBase>();
    }
    void Start()
    {
        //Maybe change this to game object later
        foreach (string enemy in EnemyTags)
        {
            targets.Add(GameObject.FindWithTag(enemy).transform);
        }

        //myRenderer = GetComponent<Renderer>();

        sensor = eye.GetComponent <SNSBase>();

        tracker = GetComponent <ProjectileAttackTracker>();
    }