private static MonsterType RefreshMonsterType(bool addToDictionary) { SNORecordMonster monsterInfo = c_diaObject.CommonData.MonsterInfo; MonsterType monsterType; if (monsterInfo != null) { // Force Jondar as an undead, since Diablo 3 sticks him as a permanent ally if (CurrentCacheObject.ActorSNO == 86624) { monsterType = MonsterType.Undead; } else { monsterType = monsterInfo.MonsterType; } // Is this going to be a new dictionary entry, or updating one already existing? if (addToDictionary) { CacheData.MonsterTypes.Add(CurrentCacheObject.ActorSNO, monsterType); } else { CacheData.MonsterTypes[CurrentCacheObject.ActorSNO] = monsterType; } } else { monsterType = MonsterType.Undead; } return(monsterType); }
private static MonsterType RefreshMonsterType(ACD tempCommonData, MonsterType monsterType, bool bAddToDictionary) { SNORecordMonster monsterInfo = tempCommonData.MonsterInfo; if (monsterInfo != null) { // Force Jondar as an undead, since Diablo 3 sticks him as a permanent ally if (c_ActorSNO == 86624) { monsterType = MonsterType.Undead; } else { monsterType = monsterInfo.MonsterType; } // Is this going to be a new dictionary entry, or updating one already existing? if (bAddToDictionary) { dictionaryStoredMonsterTypes.Add(c_ActorSNO, monsterType); } else { dictionaryStoredMonsterTypes[c_ActorSNO] = monsterType; } } else { monsterType = MonsterType.Undead; } return(monsterType); }
private static void RefreshMonsterSize() { SNORecordMonster monsterInfo = CurrentCacheObject.Unit.MonsterInfo; if (monsterInfo != null) { c_unit_MonsterSize = monsterInfo.MonsterSize; CacheData.MonsterSizes.Add(CurrentCacheObject.ActorSNO, c_unit_MonsterSize); } else { c_unit_MonsterSize = MonsterSize.Unknown; } }
private static void RefreshMonsterSize() { SNORecordMonster monsterInfo = c_diaUnit.MonsterInfo; if (monsterInfo != null) { c_unit_MonsterSize = monsterInfo.MonsterSize; dictionaryStoredMonsterSizes.Add(c_ActorSNO, c_unit_MonsterSize); } else { c_unit_MonsterSize = MonsterSize.Unknown; } }
/// <summary> Gets a monster type for the provided unit. </summary> /// <param name="unit"> The unit. </param> /// <returns> The monster type. </returns> private MonsterType GetMonsterType(DiaUnit unit) { int actorSNO = unit.ActorSNO; MonsterType type; if (!MonsterTypeCache.TryGetValue(actorSNO, out type)) { SNORecordMonster monsterInfo = unit.MonsterInfo; if (monsterInfo != null) { type = monsterInfo.MonsterType; } MonsterTypeCache.Add(actorSNO, type); } return(type); }
private MonsterSize GetMonsterSize(DiaUnit unit) { int actorSNO = unit.ActorSNO; MonsterSize size; if (MonsterSizeCache.TryGetValue(actorSNO, out size)) { return(size); } SNORecordMonster monsterInfo = unit.MonsterInfo; if (monsterInfo != null) { size = monsterInfo.MonsterSize; } MonsterSizeCache.Add(actorSNO, size); return(size); }