public static SMsgGetReuqestListHead ParsePackage(byte[] dataBuffer) { SMsgGetReuqestListHead sMsgGetReuqestListHead = new SMsgGetReuqestListHead(); int of = 0; of += PackageHelper.ReadData(dataBuffer.Skip(of).ToArray(), out sMsgGetReuqestListHead.dwActorID); of += PackageHelper.ReadData(dataBuffer.Skip(of).ToArray(), out sMsgGetReuqestListHead.byRequestNum); sMsgGetReuqestListHead.FriendRequests = new SMsgFriendRequestSC[sMsgGetReuqestListHead.byRequestNum]; for (int i = 0; i < sMsgGetReuqestListHead.byRequestNum; i++) { sMsgGetReuqestListHead.FriendRequests[i] = SMsgFriendRequestSC.ParsePackage(dataBuffer, ref of); } return(sMsgGetReuqestListHead); }
/// <summary> /// 接收好友请求列表 /// </summary> CommandCallbackType RecvFriendRequestListHandle(byte[] dataBuffer, int socketID) { SMsgGetReuqestListHead sMsgGetReuqestListHead = SMsgGetReuqestListHead.ParsePackage(dataBuffer); for (int i = 0; i < sMsgGetReuqestListHead.byRequestNum; i++) { PanelElementDataModel panelElement = new PanelElementDataModel(); panelElement.sMsgRecvAnswerFriends_SC = new SMsgRecvAnswerFriends_SC() { szName = sMsgGetReuqestListHead.FriendRequests[i].szActorName, dwSex = sMsgGetReuqestListHead.FriendRequests[i].bySex, sActorLevel = sMsgGetReuqestListHead.FriendRequests[i].byLevel, dwFriendID = sMsgGetReuqestListHead.FriendRequests[i].AskActorID, dbSysActorImageHeadID = sMsgGetReuqestListHead.FriendRequests[i].dwActorHeadID, dwFight = sMsgGetReuqestListHead.FriendRequests[i].dwFightNum, dProfession = sMsgGetReuqestListHead.FriendRequests[i].byKind, bOnLine = 1, }; panelElement.RequestTime = sMsgGetReuqestListHead.FriendRequests[i].dwExpireTime; panelElement.BtnType = ButtonType.AddFriend; FriendDataManager.Instance.RegRequestData(panelElement); } if (sMsgGetReuqestListHead.byRequestNum > 0) { if (GameManager.Instance.CreateEntityIM) { UIEventManager.Instance.TriggerUIEvent(UIEventType.PlayMainBtnAnim, UI.MainUI.UIType.Friend); } else { PlayerFactory.Instance.RegisterPlayerAfterSceneLoadedFun("RecvAddFriendHandle", () => { UIEventManager.Instance.TriggerUIEvent(UIEventType.PlayMainBtnAnim, UI.MainUI.UIType.Friend); }); } } return(CommandCallbackType.Continue); }