GameObject CreatBuffer(SMsgActionWorldObjectAddBuff_SC sMsgActionWorldObjectAddBuff_SC) { string IconName = BattleConfigManager.Instance.BuffConfigList[sMsgActionWorldObjectAddBuff_SC.dwBuffId]._iconID; UISprite CreatUISprite = CreatObjectToNGUI.InstantiateObj(BufferSprit.gameObject, transform).GetComponent <UISprite>(); CreatUISprite.enabled = true; CreatUISprite.spriteName = IconName; return(CreatUISprite.gameObject); }
//void FireBuff(SMsgActionWorldObjectAddBuff_SC evt) //{ // //Transform target = PlayerManager.Instance.FindPlayer(evt.SMsgActionSCHead.uidEntity).transform; // if (m_buffEffectList.ContainsKey(evt.dwIndex)) // { // ReleaseBuff(evt.dwIndex); // } // if (!m_handled) // { // m_handled = true; // LaunchBuff(evt); // } //} public void LaunchBuff(SMsgActionWorldObjectAddBuff_SC evt) { TypeID entityType; EntityModel entityTarget = EntityController.Instance.GetEntityModel(evt.SMsgActionSCHead.uidEntity, out entityType); if (entityTarget == null || entityTarget.GO == null) { return; } GameObject effectPrefab = BattleConfigManager.Instance.BuffConfigList[evt.dwBuffId]._buffEffectPrefab; if (null != effectPrefab) { Transform buffTarget = null; if (BattleConfigManager.Instance.BuffConfigList[evt.dwBuffId]._buffEffMount != "0") { entityTarget.GO.transform.RecursiveFindObject(BattleConfigManager.Instance.BuffConfigList[evt.dwBuffId]._buffEffMount, out buffTarget); if (buffTarget == null) { TraceUtil.Log(SystemModel.Common, TraceLevel.Error, "[buffTarget == null]"); buffTarget = entityTarget.GO.transform; } } else { buffTarget = entityTarget.GO.transform; } //add by lee : add sound if (BattleConfigManager.Instance.BuffConfigList[evt.dwBuffId]._buffSound != "0") { SoundManager.Instance.PlaySoundEffect(BattleConfigManager.Instance.BuffConfigList[evt.dwBuffId]._buffSound); } GameObject effectObj = GameObjectPool.Instance.AcquireLocal(effectPrefab, buffTarget.position, buffTarget.rotation); effectObj.transform.parent = buffTarget; effectObj.GetComponent <BuffEffectController>().Emit(); BuffEffectBase buffEffect = new BuffEffectBase(); buffEffect._effect = effectObj; buffEffect._buffID = evt.dwBuffId; BuffKey key = new BuffKey(); key.UID = evt.SMsgActionSCHead.uidEntity; key.Index = evt.dwIndex; m_buffEffectList.Add(key, buffEffect); } //PlaySoundEffect(evt.Param); }
public BufferUIInfo(SMsgActionWorldObjectAddBuff_SC Info, UISprite uiSprite) { this.BufferInfo = Info; this.SpriteInfo = uiSprite; }