void Start() { _body = GetComponent <Rigidbody2D>(); playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); _LightTiles = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>().LightTiles; _spotlight = transform.GetChild(0).GetComponentInChildren <SMaskSpotlight>(); ballBag = GameObject.FindGameObjectWithTag("BallBag"); for (int i = 0; i < ballBag.transform.childCount; i++) { discoBalls.Add(ballBag.transform.GetChild(i).GetComponent <SpriteRenderer>()); } }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerMovement = player.GetComponent <PlayerMovement>(); clonePlayerController = GetComponent <ClonePlayerController>(); _body = GetComponent <Rigidbody2D>(); _LightTiles = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>().LightTiles; _spotlight = GameObject.FindGameObjectWithTag("Player").transform.GetChild(0).GetComponentInChildren <SMaskSpotlight>(); //Vector2 posDiff = player.transform.position - _body.transform.position; }