public void SetSMSData(SMSManager.SMSData data) { Text[] texts = GetComponentsInChildren <Text>(); foreach (Text t in texts) { t.text = data.body + "\n" + "From: " + data.city; } sentiment = data.sentiment; }
public Heart CreateHeart() { //SMSManager.SMSData data = new SMSManager.SMSData(0, "asdfa", "Hello World"); SMSManager.SMSData data = SMSManager.Instance.GetRandomSMS(); if (data != null) { Vector3 location = (new Vector3(Random.Range(-1f, 1f), 0f, Random.Range(-1f, 1f))).normalized * SpawnRadius + SpawnPoint; Heart heart = (Instantiate(HeartPrefab, location, Quaternion.identity) as GameObject).GetComponentInChildren <Heart> (); heart.SetSMSData(data); return(heart); } return(null); }