public override void OnEnable() { sceneListHeight = EditorPrefs.GetFloat(SceneListHeight, 200f); levelListHeight = EditorPrefs.GetFloat(LevelListHeight, 200f); levelRenderer = new SMLevelRenderer(); sceneRenderer = new SMSceneRenderer(Target); sceneListData.DragSource = new SMSceneListDragSource(); sceneListData.DropTarget = new SMSceneListDropTarget(DropLevelInScenes); levelListData.DragSource = new SMLevelListDragSource(); levelListData.DropTarget = new SMLevelListDropTarget(DropScenesInLevels); base.OnEnable(); }
public override void OnEnable() { if (null == m_GUISkin) { m_GUISkin = LoadRes.ResourcesSkin; } sceneListHeight = EditorPrefs.GetFloat(SceneListHeight, 200f); levelListHeight = EditorPrefs.GetFloat(LevelListHeight, 200f); levelRenderer = new SMLevelRenderer(); sceneRenderer = new SMSceneRenderer(Target); sceneListData.DragSource = new SMSceneListDragSource(); sceneListData.DropTarget = new SMSceneListDropTarget(DropLevelInScenes); levelListData.DragSource = new SMLevelListDragSource(); levelListData.DropTarget = new SMLevelListDropTarget(DropScenesInLevels); base.OnEnable(); }