private GXVertex SMDVertexToGXVertex(SMDVertex v) { GXVertex o = new GXVertex() { Pos = new GXVector3(v.P.X, v.P.Y, v.P.Z), Nrm = new GXVector3(v.N.X, v.N.Y, v.N.Z), TX0 = new GXVector2(v.UV.X, v.UV.Y), }; return(o); }
public SMDVertex GXVertexToSMDVertex(GXVertex v) { SMDVertex smdv = new SMDVertex() { Parent = 0, P = new Vector3(v.Pos.X, v.Pos.Y, v.Pos.Z), N = new Vector3(v.Nrm.X, v.Nrm.Y, v.Nrm.Z), UV = new Vector2(v.TX0.X, v.TX0.Y), }; smdv.Bones = v.N; smdv.Weights = v.W; return(smdv); }
private static SMDVertex IOVertexToSMDVertex(IOVertex iovertex) { var smdvertex = new SMDVertex(); smdvertex.Position = iovertex.Position; smdvertex.Normal = iovertex.Normal; smdvertex.UV = iovertex.UV0; int weightCount = CountWeights(iovertex.BoneWeights); smdvertex.Bones = new int[weightCount]; smdvertex.Weights = new float[weightCount]; for (int i = 0; i < weightCount; i++) { smdvertex.Bones[0] = (int)iovertex.BoneIndices[i]; smdvertex.Weights[0] = iovertex.BoneWeights[i]; } return(smdvertex); }