/// <summary> /// Inspect a person, object, etc. /// </summary> /// <param name="smc">The character doing the inspecting</param> /// <param name="thingToInspect">The thing that the person wants to inspect</param> public void InspectThing(SMCharacter smc, string thingToInspect) { // Check if it's a character first SMCharacter targetCharacter = this.GetPeople().FirstOrDefault(checkChar => (checkChar.GetFullName().ToLower() == thingToInspect.ToLower()) || (checkChar.FirstName.ToLower() == thingToInspect.ToLower()) || (checkChar.LastName.ToLower() == thingToInspect.ToLower())); if (targetCharacter != null) { string levelText = ""; if (int.Parse(targetCharacter.CalculateLevel()) > 0) { levelText = " (Level " + targetCharacter.CalculateLevel() + ")"; } smc.sendMessageToPlayer(this.Formatter.Bold("Description of " + targetCharacter.GetFullName() + levelText + ":")); if ((targetCharacter.Description != null) && (targetCharacter.Description != "")) { smc.sendMessageToPlayer(this.Formatter.Italic(targetCharacter.Description)); } else { smc.sendMessageToPlayer(this.Formatter.Italic("No description set...")); } List <string> inventory = targetCharacter.GetInventoryList(); string inventoryOutput = String.Empty; if (inventory.Any()) { foreach (string item in inventory) { inventoryOutput += this.Formatter.ListItem(item); } inventoryOutput += this.Formatter.GetNewLines(1); } smc.sendMessageToPlayer(inventoryOutput); targetCharacter.sendMessageToPlayer(this.Formatter.Italic(smc.GetFullName() + " looks at you")); return; } // If not a character, check if it is an NPC... SMNPC targetNPC = this.GetNPCs().FirstOrDefault(checkChar => (checkChar.GetFullName().ToLower() == thingToInspect.ToLower()) || (checkChar.NPCType.ToLower() == thingToInspect.ToLower())); if (targetNPC != null) { string levelText = ""; if (int.Parse(targetNPC.CalculateLevel()) > 0) { levelText = " (Level " + targetNPC.CalculateLevel() + ")"; } smc.sendMessageToPlayer(this.Formatter.Bold("Description of " + targetNPC.GetFullName() + levelText + ":")); if ((targetNPC.Description != null) && (targetNPC.Description != "")) { smc.sendMessageToPlayer(this.Formatter.Italic(targetNPC.Description)); } else { smc.sendMessageToPlayer(this.Formatter.Italic("No description set...")); } List <string> inventory = targetNPC.GetInventoryList(); string inventoryOutput = String.Empty; if (inventory.Any()) { foreach (string item in inventory) { inventoryOutput += this.Formatter.ListItem(item); } inventoryOutput += this.Formatter.GetNewLines(1); } smc.sendMessageToPlayer(inventoryOutput); targetNPC.GetRoom().ProcessNPCReactions("PlayerCharacter.ExaminesThem", smc, targetNPC.UserID); targetNPC.GetRoom().ProcessNPCReactions("PlayerCharacter.Examines", smc); return; } // If not an NPC, check the players equipped items and the items in the room... SMItem smi = smc.GetEquippedItem(thingToInspect); if (smi == null) { smi = SMItemHelper.GetItemFromList(this.RoomItems, thingToInspect); } if (smi != null) { string itemDeatils = this.Formatter.Bold("Description of \"" + smi.ItemName + "\":", 1); itemDeatils += this.Formatter.General(smi.ItemDescription, 1); if (smi.CanHoldOtherItems()) { itemDeatils += this.Formatter.Italic($"This \"{smi.ItemName}\" contains the following items:", 1); itemDeatils += SMItemHelper.GetContainerContents(smi); } if (smi.Effects != null) { smi.InitiateEffects(smc); } smc.sendMessageToPlayer(itemDeatils); return; } // Otherwise nothing found smc.sendMessageToPlayer(this.Formatter.Italic("Can not inspect that item.")); }
/// <summary> /// Logs someone in with the Slack UserID /// </summary> /// <param name="userID">Slack UserID</param> /// <returns>A string response</returns> public string Login(string userID, bool newCharacter = false, string responseURL = null, string connectionService = "slack", string password = null) { // Variables for the return string string returnString = ""; // Get all current characters List <SMCharacter> smcs = (List <SMCharacter>)HttpContext.Current.Application["SMCharacters"]; SMCharacter character = smcs.FirstOrDefault(smc => smc.UserID == userID); // Get the right path, and work out if the file exists. string path = FilePathSystem.GetFilePath("Characters", "Char" + userID); // Check if the character exists.. if (!File.Exists(path)) { // If they don't exist inform the person as to how to create a new user returnString = ResponseFormatterFactory.Get().General("You must create a character, to do so, use the command /sm CreateCharacter FIRSTNAME,LASTNAME,SEX,AGE"); returnString += ResponseFormatterFactory.Get().General("i.e. /sm CreateCharacter Paul,Hutson,m,34"); // return information [need to return this without a player!] return(returnString); } else { if ((character != null) && (!newCharacter)) { returnString = ResponseFormatterFactory.Get().General("You're already logged in!"); return(returnString); } else { // Get the character character = GetCharacter(userID, password); // Reset the character activity, just in case! character.CurrentActivity = null; // Set the response URL of the character if (responseURL != null) { character.ResponseURL = responseURL; } // Set the connection service character.ConnectionService = connectionService; // Set the last login datetime character.LastLogindate = DateTime.Now; // Check that the currency is OK. if (character.Currency == null) { character.Currency = new SMCurrency(); character.Currency.AmountOfCurrency = 50; } if (!newCharacter) { returnString = ResponseFormatterFactory.Get().Bold("Welcome back " + character.FirstName + " " + character.LastName + " (you are level " + character.CalculateLevel() + ")", 1); } else { returnString = ResponseFormatterFactory.Get().Bold("Welcome to SlackMud!"); returnString += ResponseFormatterFactory.Get().General("We've created your character in the magical world of Arrelvia!"); // TODO, use a welcome script! } // Check if the player was last in an instanced location. if (character.RoomID.Contains("||")) { // Find the details of the original room type SMRoom originalRoom = GetRoom(character.RoomID.Substring(0, character.RoomID.IndexOf("||"))); character.RoomID = originalRoom.InstanceReloadLocation; } // Clear out any old party references character.PartyReference = null; // Get the location details returnString += GetLocationDetails(character.RoomID, character); // Clear old responses an quests from the character character.ClearQuests(); if (character.NPCsWaitingForResponses != null) { character.NPCsWaitingForResponses.RemoveAll(a => a.NPCID != ""); } // Return the text output character.sendMessageToPlayer(returnString); // Walk the character in SMRoom room = character.GetRoom(); if (room != null) { // Announce someone has walked into the room. room.Announce(ResponseFormatterFactory.Get().Italic(character.GetFullName() + " walks in.")); room.ProcessNPCReactions("PlayerCharacter.Enter", character); } return(""); } } }
/// <summary> /// Inspect a person, object, etc. /// </summary> /// <param name="smc">The character doing the inspecting</param> /// <param name="thingToInspect">The thing that the person wants to inspect</param> public void InspectThing(SMCharacter smc, string thingToInspect) { // Check if it's a character first SMCharacter targetCharacter = this.GetPeople().FirstOrDefault(checkChar => checkChar.GetFullName().ToLower() == thingToInspect.ToLower()); if (targetCharacter != null) { smc.sendMessageToPlayer(OutputFormatterFactory.Get().Bold("Description of " + targetCharacter.GetFullName() + " (Level " + targetCharacter.CalculateLevel() + "):")); if ((targetCharacter.Description != null) || (targetCharacter.Description != "")) { smc.sendMessageToPlayer(OutputFormatterFactory.Get().Italic(targetCharacter.Description)); } else { smc.sendMessageToPlayer(OutputFormatterFactory.Get().Italic("No description set...")); } smc.sendMessageToPlayer(OutputFormatterFactory.Get().CodeBlock(targetCharacter.GetInventoryList())); targetCharacter.sendMessageToPlayer(OutputFormatterFactory.Get().Italic(smc.GetFullName() + " looks at you")); return; } // If not a character, check if it is an NPC... SMNPC targetNPC = this.GetNPCs().FirstOrDefault(checkChar => checkChar.GetFullName().ToLower() == thingToInspect.ToLower()); if (targetNPC != null) { smc.sendMessageToPlayer(OutputFormatterFactory.Get().Bold("Description of " + targetNPC.GetFullName() + " (Level " + targetNPC.CalculateLevel() + "):")); if ((targetNPC.Description != null) || (targetNPC.Description != "")) { smc.sendMessageToPlayer(OutputFormatterFactory.Get().Italic(targetNPC.Description)); } else { smc.sendMessageToPlayer(OutputFormatterFactory.Get().Italic("No description set...")); } smc.sendMessageToPlayer(OutputFormatterFactory.Get().CodeBlock(targetNPC.GetInventoryList())); targetNPC.GetRoom().ProcessNPCReactions("PlayerCharacter.ExaminesThem", smc, targetNPC.UserID); targetNPC.GetRoom().ProcessNPCReactions("PlayerCharacter.Examines", smc); return; } // If not an NPC, check the players equipped items and the items in the room... SMItem smi = smc.GetEquippedItem(thingToInspect); if (smi == null) { smi = SMItemHelper.GetItemFromList(this.RoomItems, thingToInspect); } if (smi != null) { string itemDeatils = OutputFormatterFactory.Get().Bold("Description of \"" + smi.ItemName + "\":"); itemDeatils += OutputFormatterFactory.Get().ListItem(smi.ItemDescription); if (smi.CanHoldOtherItems()) { itemDeatils += OutputFormatterFactory.Get().Italic($"This \"{smi.ItemName}\" contains the following items:"); itemDeatils += SMItemHelper.GetContainerContents(smi); } smc.sendMessageToPlayer(itemDeatils); return; } // Otherwise nothing found smc.sendMessageToPlayer(OutputFormatterFactory.Get().Italic("Can not inspect that item.")); }