virtual protected void Awake() { _audio = GetComponent <AudioSource> (); _body = GetComponent <SMBRigidBody> (); _collider = GetComponent <SMBCollider> (); _animator = GetComponent <Animator> (); _renderer = GetComponent <SpriteRenderer> (); }
virtual protected void Awake() { _body = GetComponent <SMBRigidBody> (); _audio = GetComponent <AudioSource> (); _animator = GetComponent <Animator> (); }
void Awake() { _body = GetComponent <SMBRigidBody> (); _collider = GetComponent <BoxCollider2D> (); }