internal static void Display(int windowId) { Title = SMUtils.Localize("#smloc_roster_001"); // set input locks when mouseover window... //_inputLocked = GuiUtils.PreventClickthrough(ShowWindow, Position, _inputLocked); // Reset Tooltip active flag... ToolTipActive = false; Rect rect = new Rect(Position.width - 20, 4, 16, 16); if (GUI.Button(rect, new GUIContent("", SMUtils.Localize("#smloc_window_tt_001")))) // "Close Window" { OnCreate = false; SelectedKerbal = null; ToolTip = ""; if (HighLogic.LoadedScene == GameScenes.SPACECENTER) { SMAddon.OnSmRosterClicked(); } else { ShowWindow = false; } } if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } try { GUILayout.BeginVertical(); DisplayRosterFilter(); DisplayRosterListViewer(); if (OnCreate) { CreateKerbalViewer(); } else if (SelectedKerbal != null) { EditKerbalViewer(); } else { GUILayout.BeginHorizontal(); GUI.enabled = SMSettings.EnableCrewModify; GUIContent guilabel = new GUIContent(SMUtils.Localize("#smloc_roster_002"), GUI.enabled // "Create Kerbal" ? SMUtils.Localize("#smloc_roster_tt_001") // Realistic Control is On. Create a Kerbal is disabled. : SMUtils.Localize("#smloc_roster_tt_022")); // "Opens the Kerbal creation editor." if (GUILayout.Button(guilabel, GUILayout.MaxWidth(120), GUILayout.Height(20))) { OnCreate = true; } rect = GUILayoutUtility.GetLastRect(); if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } GUILayout.EndHorizontal(); GUI.enabled = true; } GUILayout.EndVertical(); GUI.DragWindow(new Rect(0, 0, Screen.width, 30)); SMAddon.RepositionWindow(ref Position); } catch (Exception ex) { SMUtils.LogMessage(string.Format(" in Roster Window. Error: {0} \r\n\r\n{1}", ex.Message, ex.StackTrace), SMUtils.LogType.Error, true); } }