public void FirstQueryToConnect(int sessionId, int playerNumber)
        {
            var curSession = SM.FindSessionById(sessionId);

            PlayerOwner = curSession.Players.Find(a => a.PlayerNumber == playerNumber);

            //если один игрок уже есть в сессии, то цвет и состояние второго подбирается на основе первого.
            if (SessionServer.SessionInfo.Players.Count == 2)
            {
                if (SessionServer.SessionInfo.Players.FirstOrDefault().Side == Side.White)
                {
                    PlayerOwner.Side = Side.Black;
                }
                else
                {
                    PlayerOwner.Side = Side.White;
                }
                if (SessionServer.SessionInfo.Players.FirstOrDefault().PlayerState == PlayerStates.ActiveLeading)
                {
                    PlayerOwner.PlayerState = PlayerStates.ActiveWaiting;
                }
                else
                {
                    PlayerOwner.PlayerState = PlayerStates.ActiveLeading;
                }
            }
            else if (SessionServer.SessionInfo.Players.Count == 1)
            {
                PlayerOwner.Side        = Side.White;
                PlayerOwner.PlayerState = PlayerStates.ActiveLeading;
            }
            ParsedWSRequest["Side"] = PlayerOwner.Side.ToString();
        }