void Awake()
        {
            SL_NGUISpriteAtlas textObject = ((SL_NGUISpriteAtlas)target);

            if (textObject != null)
            {
                selectedKey = textObject.localizedKey;
            }
        }
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            selectedKey = LocalizedKeySelector.SelectKeyGUI(selectedKey, true, LocalizedObjectType.GAME_OBJECT);

            if (!Application.isPlaying && GUILayout.Button("Use Key", GUILayout.Width(70)))
            {
                SL_NGUISpriteAtlas atlasObject = ((SL_NGUISpriteAtlas)target);

                atlasObject.localizedKey = selectedKey;
            }
        }