public override void OnInspectorGUI() { if (GUILayout.Button("Open SKMesh Socket Editor ")) { SKMeshSocketListEditorWin.Init(); } }
public static void Init() { SlotGroupEditorWin = EditorWindow.GetWindow <SKMeshSocketListEditorWin>(false, "SKMesh Socket List", true); SlotGroupEditorWin.Show(); SlotGroupEditorWin.Populate(); }