MainForm(Bitmap screenshot, Ball ball, int framesPerSecond) { _screenshot = screenshot; _ball = ball; Bounds = Screen.PrimaryScreen.Bounds; FormBorderStyle = FormBorderStyle.None; DoubleBuffered = true; var skcontrol = new SKGLControl() { Dock = DockStyle.Fill }; skcontrol.PaintSurface += Skcontrol_PaintSurface; skcontrol.Click += (o, e) => Close(); skcontrol.KeyPress += (o, e) => Close(); var timer = new Timer() { Interval = (int)Math.Round(1000.0 / framesPerSecond) }; timer.Tick += (o, e) => { _ball.Update(); skcontrol.Invalidate(); }; timer.Start(); Controls.Add(skcontrol); }
public void Initialize(SKGLControl control) { GLControl = control; GLControl.MakeCurrent(); GLControl.Dock = DockStyle.Fill; Child = GLControl; }
public FrmSkGl() { InitializeComponent(); glCtrl = new SKGLControl(); glCtrl.Dock = DockStyle.Fill; glCtrl.BackColor = Color.Black; glCtrl.PaintSurface += GlCtrl_PaintSurface; Controls.Add(glCtrl); }
private void OnGLControlHost(object sender, EventArgs e) { var glControl = new SKGLControl(); glControl.PaintSurface += OnPaintGL; glControl.Dock = System.Windows.Forms.DockStyle.Fill; var host = (WindowsFormsHost)sender; host.Child = glControl; }
void Init() { var skcontrol = new SKGLControl(); skcontrol.PaintSurfaceAction = ((surface) => Tests.PaintStuff(surface)); Title = "SKControl Demo (OpenGL Renderer)"; ClientSize = new Drawing.Size(500, 500); Content = skcontrol; }
private void InitializeSkiaControls() { controlTool = new SKGLControl { Name = "PhiddleTool", Bounds = this.Bounds, Dock = DockStyle.Fill, }; controlTool.PaintSurface += new EventHandler <SKPaintGLSurfaceEventArgs>(HandlePaintGLSurfaceTool); controlTool.MouseMove += new MouseEventHandler(HandleMouseMove); controlTool.MouseClick += new MouseEventHandler(HandleMouseClick); Controls.Add(controlTool); var il = phiddle.InfoWindowLocation; var ib = phiddle.InfoWindowSize; controlInfo = new SKGLControl { Name = "PhiddleInfo", Location = new Point((int)il.X, (int)il.Y), Size = new Size((int)ib.Width, (int)ib.Height), }; controlInfo.PaintSurface += new EventHandler <SKPaintGLSurfaceEventArgs>(HandlePaintGLSurfaceInfo); Controls.Add(controlInfo); var zl = phiddle.ZoomWindowLocation; var zb = phiddle.ZoomWindowSize; controlZoom = new SKGLControl { Name = "PhiddleZoom", Location = new Point((int)zl.X, (int)zl.Y), Size = new Size((int)zb.Width, (int)zb.Height) }; controlZoom.PaintSurface += new EventHandler <SKPaintGLSurfaceEventArgs>(HandlePaintGLSurfaceZoom); Controls.Add(controlZoom); }