예제 #1
0
 /// <summary>
 /// Cancels an outgoing SIP call that hasn't yet been answered.
 /// </summary>
 public void Cancel()
 {
     if (m_uac != null)
     {
         StatusMessage("Cancelling SIP call to " + m_uac.CallDescriptor.Uri + ".");
         m_uac.Cancel();
     }
 }
예제 #2
0
        static void Main(string[] args)
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            ManualResetEvent exitMre       = new ManualResetEvent(false);
            bool             isCallHungup  = false;
            bool             hasCallFailed = false;

            Log = AddConsoleLogger();

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            if (args != null && args.Length > 0)
            {
                if (!SIPURI.TryParse(args[0], out callUri))
                {
                    Log.LogWarning($"Command line argument could not be parsed as a SIP URI {args[0]}");
                }
            }
            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var sipTransport = new SIPTransport();

            EnableTraceLogs(sipTransport);

            var audioSession = new WindowsAudioEndPoint(new AudioEncoder());
            var rtpSession   = new VoIPMediaSession(audioSession.ToMediaEndPoints());

            var offerSDP = rtpSession.CreateOffer(null);

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying  += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallRinging += async(uac, resp) =>
            {
                Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
                if (resp.Status == SIPResponseStatusCodesEnum.SessionProgress)
                {
                    await rtpSession.Start();
                }
            };
            uac.CallFailed += (uac, err, resp) =>
            {
                Log.LogWarning($"Call attempt to {uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += async(iuac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                    var result = rtpSession.SetRemoteDescription(SdpType.answer, SDP.ParseSDPDescription(resp.Body));
                    if (result == SetDescriptionResultEnum.OK)
                    {
                        await rtpSession.Start();
                    }
                    else
                    {
                        Log.LogWarning($"Failed to set remote description {result}.");
                        uac.Hangup();
                    }
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += async(SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPResponse okResponse = SIPResponse.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    await sipTransport.SendResponseAsync(okResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        exitMre.Set();
                    }
                }
            };

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                callUri.ToString(),
                SIPConstants.SIP_DEFAULT_FROMURI,
                callUri.CanonicalAddress,
                null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                offerSDP.ToString(),
                null);

            uac.Call(callDescriptor, null);
            uac.ServerTransaction.TransactionTraceMessage += (tx, msg) => Log.LogInformation($"UAC tx trace message. {msg}");

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                exitMre.Set();
            };

            // Wait for a signal saying the call failed, was cancelled with ctrl-c or completed.
            exitMre.WaitOne();

            Log.LogInformation("Exiting...");

            rtpSession.Close(null);

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }
예제 #3
0
        static void Main()
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            CancellationTokenSource rtpCts = new CancellationTokenSource(); // Cancellation token to stop the RTP stream.
            bool isCallHungup  = false;
            bool hasCallFailed = false;

            AddConsoleLogger();

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var sipTransport = new SIPTransport();
            int port         = SIPConstants.DEFAULT_SIP_PORT + 1000;

            sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.Any, port)));

            // Uncomment this line to see each SIP message sent and received.
            EnableTraceLogs(sipTransport);

            // Send an OPTIONS request to determine the local IP address to use for the RTP socket.
            var optionsTask = SendOptionsTaskAsync(sipTransport, callUri);
            var result      = Task.WhenAny(optionsTask, Task.Delay(SIP_REQUEST_TIMEOUT_MILLISECONDS));

            result.Wait();

            if (optionsTask.IsCompletedSuccessfully == false || optionsTask.Result == null)
            {
                Log.LogError($"OPTIONS request to {callUri} failed.");
            }
            else
            {
                IPAddress localIPAddress = optionsTask.Result;

                // Initialise an RTP session to receive the RTP packets from the remote SIP server.
                Socket rtpSocket     = null;
                Socket controlSocket = null;
                NetServices.CreateRtpSocket(localIPAddress, 49000, 49100, false, out rtpSocket, out controlSocket);
                var rtpRecvSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);
                var rtpSendSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);

                // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
                var uac = new SIPClientUserAgent(sipTransport);

                uac.CallTrying += (uac, resp) =>
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
                    Log.LogDebug(resp.ToString());
                };
                uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
                uac.CallFailed  += (uac, err) =>
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                    hasCallFailed = true;
                };
                uac.CallAnswered += (uac, resp) =>
                {
                    if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                    {
                        Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                        _remoteRtpEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);

                        Log.LogDebug($"Remote RTP socket {_remoteRtpEndPoint}.");
                    }
                    else
                    {
                        Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                    }
                };

                // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
                sipTransport.SIPTransportRequestReceived += (SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
                {
                    if (sipRequest.Method == SIPMethodsEnum.BYE)
                    {
                        SIPNonInviteTransaction byeTransaction = sipTransport.CreateNonInviteTransaction(sipRequest, remoteEndPoint, localSIPEndPoint, null);
                        SIPResponse             byeResponse    = SIPTransport.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                        byeTransaction.SendFinalResponse(byeResponse);

                        if (uac.IsUACAnswered)
                        {
                            Log.LogInformation("Call was hungup by remote server.");
                            isCallHungup = true;
                            rtpCts.Cancel();
                        }
                    }
                };

                // It's a good idea to start the RTP receiving socket before the call request is sent.
                // A SIP server will generally start sending RTP as soon as it has processed the incoming call request and
                // being ready to receive will stop any ICMP error response being generated.
                Task.Run(() => RecvRtp(rtpSocket, rtpRecvSession, rtpCts));
                Task.Run(() => SendRtp(rtpSocket, rtpSendSession, rtpCts));

                // Start the thread that places the call.
                SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                    SIPConstants.SIP_DEFAULT_USERNAME,
                    null,
                    callUri.ToString(),
                    SIPConstants.SIP_DEFAULT_FROMURI,
                    null, null, null, null,
                    SIPCallDirection.Out,
                    SDP.SDP_MIME_CONTENTTYPE,
                    GetSDP(rtpSocket.LocalEndPoint as IPEndPoint).ToString(),
                    null);

                uac.Call(callDescriptor);

                // Ctrl-c will gracefully exit the call at any point.
                Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
                {
                    e.Cancel = true;
                    rtpCts.Cancel();
                };

                // At this point the call is established. We'll wait for a few seconds and then transfer.
                Task.Delay(DELAY_UNTIL_TRANSFER_MILLISECONDS).Wait();

                SIPRequest referRequest         = GetReferRequest(uac, SIPURI.ParseSIPURI(TRANSFER_DESTINATION_SIP_URI));
                SIPNonInviteTransaction referTx = sipTransport.CreateNonInviteTransaction(referRequest, referRequest.RemoteSIPEndPoint, referRequest.LocalSIPEndPoint, null);

                referTx.NonInviteTransactionFinalResponseReceived += (SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPTransaction sipTransaction, SIPResponse sipResponse) =>
                {
                    if (sipResponse.Header.CSeqMethod == SIPMethodsEnum.REFER && sipResponse.Status == SIPResponseStatusCodesEnum.Accepted)
                    {
                        Log.LogInformation("Call transfer was accepted by remote server.");
                        isCallHungup = true;
                        rtpCts.Cancel();
                    }
                };

                referTx.SendReliableRequest();

                // At this point the call transfer has been initiated and everything will be handled in an event handler or on the RTP
                // receive task. The code below is to gracefully exit.

                // Wait for a signal saying the call failed, was cancelled with ctrl-c or completed.
                rtpCts.Token.WaitHandle.WaitOne();

                Log.LogInformation("Exiting...");

                rtpSocket?.Close();
                controlSocket?.Close();

                if (!isCallHungup && uac != null)
                {
                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                        uac.Hangup();
                    }
                    else if (!hasCallFailed)
                    {
                        Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                        uac.Cancel();
                    }

                    // Give the BYE or CANCEL request time to be transmitted.
                    Log.LogInformation("Waiting 1s for call to clean up...");
                    Task.Delay(1000).Wait();
                }
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }
예제 #4
0
        static void Main()
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            CancellationTokenSource rtpCts = new CancellationTokenSource(); // Cancellation token to stop the RTP stream.
            bool isCallHungup  = false;
            bool hasCallFailed = false;

            AddConsoleLogger();

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var sipTransport = new SIPTransport();

            sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.Any, 0)));

            // Un/comment this line to see/hide each SIP message sent and received.
            EnableTraceLogs(sipTransport);

            // Note this relies on the callURI host being an IP address. If it's a hostname a DNS lookup is required.
            IPAddress localIPAddress = NetServices.GetLocalAddressForRemote(callUri.ToSIPEndPoint().Address);

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            var rtpSession = new RTPSession((int)SDPMediaFormatsEnum.PCMU, null, null, true, localIPAddress.AddressFamily);
            var offerSDP   = rtpSession.GetSDP(localIPAddress);

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying += (uac, resp) =>
            {
                Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            };
            uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                    rtpSession.DestinationEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);
                    Log.LogDebug($"Remote RTP socket {rtpSession.DestinationEndPoint}.");
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += async(SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPResponse okResponse = SIPResponse.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    await sipTransport.SendResponseAsync(okResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        rtpCts.Cancel();
                    }
                }
            };

            // Wire up the RTP receive session to the default speaker.
            var(audioOutEvent, audioOutProvider) = GetAudioOutputDevice();
            rtpSession.OnReceivedSampleReady    += (sample) =>
            {
                for (int index = 0; index < sample.Length; index++)
                {
                    short  pcm       = NAudio.Codecs.MuLawDecoder.MuLawToLinearSample(sample[index]);
                    byte[] pcmSample = new byte[] { (byte)(pcm & 0xFF), (byte)(pcm >> 8) };
                    audioOutProvider.AddSamples(pcmSample, 0, 2);
                }
            };

            // Send audio packets (in this case silence) to the callee.
            Task.Run(() => SendSilence(rtpSession, rtpCts));

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                callUri.ToString(),
                SIPConstants.SIP_DEFAULT_FROMURI,
                null, null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                offerSDP.ToString(),
                null);

            uac.Call(callDescriptor);

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                rtpCts.Cancel();
            };

            // Give the call some time to answer.
            Task.Delay(3000).Wait();

            // Send some DTMF key presses via RTP events.
            var dtmf5 = new RTPEvent(0x05, false, RTPEvent.DEFAULT_VOLUME, 1200, RTPSession.DTMF_EVENT_PAYLOAD_ID);

            rtpSession.SendDtmfEvent(dtmf5, rtpCts.Token).Wait();
            Task.Delay(2000, rtpCts.Token).Wait();

            var dtmf9 = new RTPEvent(0x09, false, RTPEvent.DEFAULT_VOLUME, 1200, RTPSession.DTMF_EVENT_PAYLOAD_ID);

            rtpSession.SendDtmfEvent(dtmf9, rtpCts.Token).Wait();
            Task.Delay(2000, rtpCts.Token).Wait();

            var dtmf2 = new RTPEvent(0x02, false, RTPEvent.DEFAULT_VOLUME, 1200, RTPSession.DTMF_EVENT_PAYLOAD_ID);

            rtpSession.SendDtmfEvent(dtmf2, rtpCts.Token).Wait();
            Task.Delay(2000, rtpCts.Token).ContinueWith((task) => { }).Wait(); // Don't care about the exception if the cancellation token is set.

            Log.LogInformation("Exiting...");

            rtpCts.Cancel();
            audioOutEvent?.Stop();
            rtpSession.CloseSession(null);

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }
예제 #5
0
        static async Task Main(string[] args)
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            ManualResetEvent exitMre       = new ManualResetEvent(false);
            bool             isCallHungup  = false;
            bool             hasCallFailed = false;

            AddConsoleLogger();

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            if (args != null && args.Length > 0)
            {
                if (!SIPURI.TryParse(args[0], out callUri))
                {
                    Log.LogWarning($"Command line argument could not be parsed as a SIP URI {args[0]}");
                }
            }
            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var sipTransport = new SIPTransport();

            EnableTraceLogs(sipTransport);

            // Get the IP address the RTP will be sent from. While we can listen on IPAddress.Any | IPv6Any
            // we can't put 0.0.0.0 or [::0] in the SDP or the callee will treat our RTP stream as inactive.
            var lookupResult = SIPDNSManager.ResolveSIPService(callUri, false);

            Log.LogDebug($"DNS lookup result for {callUri}: {lookupResult?.GetSIPEndPoint()}.");
            var dstAddress = lookupResult.GetSIPEndPoint().Address;

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            var rtpSession = new RtpAVSession(dstAddress.AddressFamily, new AudioOptions {
                AudioSource = AudioSourcesEnum.Microphone
            }, null);
            var offerSDP = await rtpSession.createOffer(new RTCOfferOptions { RemoteSignallingAddress = dstAddress });

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying  += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                    rtpSession.setRemoteDescription(new RTCSessionDescription {
                        type = RTCSdpType.answer, sdp = SDP.ParseSDPDescription(resp.Body)
                    });
                    rtpSession.Start();
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += async(SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPResponse okResponse = SIPResponse.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    await sipTransport.SendResponseAsync(okResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        exitMre.Set();
                    }
                }
            };

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                callUri.ToString(),
                SIPConstants.SIP_DEFAULT_FROMURI,
                callUri.CanonicalAddress,
                null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                offerSDP.ToString(),
                null);

            uac.Call(callDescriptor);
            uac.ServerTransaction.TransactionTraceMessage += (tx, msg) => Log.LogInformation($"UAC tx trace message. {msg}");

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                exitMre.Set();
            };

            // Wait for a signal saying the call failed, was cancelled with ctrl-c or completed.
            exitMre.WaitOne();

            Log.LogInformation("Exiting...");

            rtpSession.CloseSession(null);

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }
예제 #6
0
        private static ConcurrentQueue <RTPEvent> _dtmfEvents = new ConcurrentQueue <RTPEvent>(); // Add a DTMF event to this queue to have the it sent

        static void Main()
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            CancellationTokenSource rtpCts = new CancellationTokenSource(); // Cancellation token to stop the RTP stream.
            bool isCallHungup  = false;
            bool hasCallFailed = false;

            AddConsoleLogger();

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var sipTransport = new SIPTransport();

            sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.Any, 0)));

            // Un/comment this line to see/hide each SIP message sent and received.
            EnableTraceLogs(sipTransport);

            // Note this relies on the callURI host being an IP address. If it's a hostname a DNS lookup is required.
            IPAddress localIPAddress = NetServices.GetLocalAddressForRemote(callUri.ToSIPEndPoint().Address);

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            Socket rtpSocket     = null;
            Socket controlSocket = null;

            NetServices.CreateRtpSocket(localIPAddress, 49000, 49100, false, out rtpSocket, out controlSocket);
            var rtpRecvSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);
            var rtpSendSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying += (uac, resp) =>
            {
                Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            };
            uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                    _remoteRtpEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);

                    Log.LogDebug($"Remote RTP socket {_remoteRtpEndPoint}.");
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += (SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPNonInviteTransaction byeTransaction = sipTransport.CreateNonInviteTransaction(sipRequest, null);
                    SIPResponse             byeResponse    = SIPTransport.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    byeTransaction.SendFinalResponse(byeResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        rtpCts.Cancel();
                    }
                }
            };

            // It's a good idea to start the RTP receiving socket before the call request is sent.
            // A SIP server will generally start sending RTP as soon as it has processed the incoming call request and
            // being ready to receive will stop any ICMP error response being generated.
            Task.Run(() => RecvRtp(rtpSocket, rtpRecvSession, rtpCts));
            Task.Run(() => SendRtp(rtpSocket, rtpSendSession, rtpCts));

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                callUri.ToString(),
                SIPConstants.SIP_DEFAULT_FROMURI,
                null, null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                GetSDP(rtpSocket.LocalEndPoint as IPEndPoint, RTPPayloadTypesEnum.PCMU).ToString(),
                null);

            uac.Call(callDescriptor);

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                rtpCts.Cancel();
            };

            // At this point the call has been initiated and everything will be handled in an event handler or on the RTP
            // receive task. The code below is to gracefully exit.
            Task.Delay(3000).Wait();

            // Add some DTMF events to the queue. These will be transmitted by the SendRtp thread.
            _dtmfEvents.Enqueue(new RTPEvent(0x05, false, RTPEvent.DEFAULT_VOLUME, 1200, DTMF_EVENT_PAYLOAD_ID));
            Task.Delay(2000, rtpCts.Token).Wait();
            _dtmfEvents.Enqueue(new RTPEvent(0x09, false, RTPEvent.DEFAULT_VOLUME, 1200, DTMF_EVENT_PAYLOAD_ID));
            Task.Delay(2000, rtpCts.Token).Wait();
            _dtmfEvents.Enqueue(new RTPEvent(0x02, false, RTPEvent.DEFAULT_VOLUME, 1200, DTMF_EVENT_PAYLOAD_ID));
            Task.Delay(2000, rtpCts.Token).Wait();

            Log.LogInformation("Exiting...");

            rtpCts.Cancel();
            rtpSocket?.Close();
            controlSocket?.Close();

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }
예제 #7
0
        private static readonly int RTP_REPORTING_PERIOD_SECONDS = 5;       // Period at which to write RTP stats.

        static void Main()
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            CancellationTokenSource cts = new CancellationTokenSource();
            bool isCallHungup           = false;
            bool hasCallFailed          = false;

            // Logging configuration. Can be ommitted if internal SIPSorcery debug and warning messages are not required.
            var loggerFactory = new Microsoft.Extensions.Logging.LoggerFactory();
            var loggerConfig  = new LoggerConfiguration()
                                .Enrich.FromLogContext()
                                .MinimumLevel.Is(Serilog.Events.LogEventLevel.Debug)
                                .WriteTo.Console()
                                .CreateLogger();

            loggerFactory.AddSerilog(loggerConfig);
            SIPSorcery.Sys.Log.LoggerFactory = loggerFactory;

            // Set up a default SIP transport.
            IPAddress defaultAddr  = LocalIPConfig.GetDefaultIPv4Address();
            var       sipTransport = new SIPTransport(SIPDNSManager.ResolveSIPService, new SIPTransactionEngine());
            int       port         = FreePort.FindNextAvailableUDPPort(SIPConstants.DEFAULT_SIP_PORT + 2);
            var       sipChannel   = new SIPUDPChannel(new IPEndPoint(defaultAddr, port));

            sipTransport.AddSIPChannel(sipChannel);

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            Socket rtpSocket     = null;
            Socket controlSocket = null;

            NetServices.CreateRtpSocket(defaultAddr, 49000, 49100, false, out rtpSocket, out controlSocket);
            var rtpSendSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying  += (uac, resp) => SIPSorcery.Sys.Log.Logger.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallRinging += (uac, resp) => SIPSorcery.Sys.Log.Logger.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                SIPSorcery.Sys.Log.Logger.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    SIPSorcery.Sys.Log.Logger.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                    IPEndPoint remoteRtpEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);

                    SIPSorcery.Sys.Log.Logger.LogDebug($"Sending initial RTP packet to remote RTP socket {remoteRtpEndPoint}.");

                    // Send a dummy packet to open the NAT session on the RTP path.
                    rtpSendSession.SendAudioFrame(rtpSocket, remoteRtpEndPoint, 0, new byte[] { 0x00 });
                }
                else
                {
                    SIPSorcery.Sys.Log.Logger.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += (SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPNonInviteTransaction byeTransaction = sipTransport.CreateNonInviteTransaction(sipRequest, remoteEndPoint, localSIPEndPoint, null);
                    SIPResponse             byeResponse    = SIPTransport.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    byeTransaction.SendFinalResponse(byeResponse);

                    if (uac.IsUACAnswered)
                    {
                        SIPSorcery.Sys.Log.Logger.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        cts.Cancel();
                    }
                }
            };

            // It's a good idea to start the RTP receiving socket before the call request is sent.
            // A SIP server will generally start sending RTP as soon as it has processed the incoming call request and
            // being ready to receive will stop any ICMP error response being generated.
            Task.Run(() => SendRecvRtp(rtpSocket, rtpSendSession, cts));

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                DESTINATION_SIP_URI,
                SIPConstants.SIP_DEFAULT_FROMURI,
                null, null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                GetSDP(rtpSocket.LocalEndPoint as IPEndPoint).ToString(),
                null);

            uac.Call(callDescriptor);

            // At this point the call has been initiated and everything will be handled in an event handler or on the RTP
            // receive task. The code below is to gracefully exit.
            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += async delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                cts.Cancel();

                SIPSorcery.Sys.Log.Logger.LogInformation("Exiting...");

                rtpSocket?.Close();
                controlSocket?.Close();

                if (!isCallHungup && uac != null)
                {
                    if (uac.IsUACAnswered)
                    {
                        SIPSorcery.Sys.Log.Logger.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                        uac.Hangup();
                    }
                    else if (!hasCallFailed)
                    {
                        SIPSorcery.Sys.Log.Logger.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                        uac.Cancel();
                    }

                    // Give the BYE or CANCEL request time to be transmitted.
                    SIPSorcery.Sys.Log.Logger.LogInformation("Waiting 1s for call to clean up...");
                    await Task.Delay(1000);
                }

                SIPSorcery.Net.DNSManager.Stop();

                if (sipTransport != null)
                {
                    SIPSorcery.Sys.Log.Logger.LogInformation("Shutting down SIP transport...");
                    sipTransport.Shutdown();
                }
            };
        }
예제 #8
0
        static void Main(string[] args)
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            CancellationTokenSource rtpCts = new CancellationTokenSource(); // Cancellation token to stop the RTP stream.
            bool isCallHungup  = false;
            bool hasCallFailed = false;

            // Logging configuration. Can be ommitted if internal SIPSorcery debug and warning messages are not required.
            var loggerFactory = new Microsoft.Extensions.Logging.LoggerFactory();
            var loggerConfig  = new LoggerConfiguration()
                                .Enrich.FromLogContext()
                                .MinimumLevel.Is(Serilog.Events.LogEventLevel.Debug)
                                .WriteTo.Console()
                                .CreateLogger();

            loggerFactory.AddSerilog(loggerConfig);
            SIPSorcery.Sys.Log.LoggerFactory = loggerFactory;

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            if (args != null && args.Length > 0)
            {
                if (!SIPURI.TryParse(args[0]))
                {
                    Log.LogWarning($"Command line argument could not be parsed as a SIP URI {args[0]}");
                }
                else
                {
                    callUri = SIPURI.ParseSIPURIRelaxed(args[0]);
                }
            }

            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var       sipTransport = new SIPTransport();
            int       port         = SIPConstants.DEFAULT_SIP_PORT + 1000;
            IPAddress localAddress = sipTransport.GetLocalAddress(IPAddress.Parse("8.8.8.8"));

            sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(localAddress, port)));
            //sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.Any, port)));
            //sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.IPv6Any, port)));

            //EnableTraceLogs(sipTransport);

            // Select the IP address to use for RTP based on the destination SIP URI.
            var endPointForCall = callUri.ToSIPEndPoint() == null?sipTransport.GetDefaultSIPEndPoint(callUri.Protocol) : sipTransport.GetDefaultSIPEndPoint(callUri.ToSIPEndPoint());

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            Socket rtpSocket     = null;
            Socket controlSocket = null;
            // TODO (find something better): If the SIP endpoint is using 0.0.0.0 for SIP use loopback for RTP.
            IPAddress rtpAddress = localAddress;

            NetServices.CreateRtpSocket(rtpAddress, 49000, 49100, false, out rtpSocket, out controlSocket);
            var rtpSendSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying += (uac, resp) =>
            {
                Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            };
            uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                    IPEndPoint remoteRtpEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);

                    Log.LogDebug($"Sending initial RTP packet to remote RTP socket {remoteRtpEndPoint}.");

                    // Send a dummy packet to open the NAT session on the RTP path.
                    rtpSendSession.SendAudioFrame(rtpSocket, remoteRtpEndPoint, 0, new byte[] { 0x00 });
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += (SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPNonInviteTransaction byeTransaction = sipTransport.CreateNonInviteTransaction(sipRequest, remoteEndPoint, localSIPEndPoint, null);
                    SIPResponse             byeResponse    = SIPTransport.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    byeTransaction.SendFinalResponse(byeResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        rtpCts.Cancel();
                    }
                }
            };

            // It's a good idea to start the RTP receiving socket before the call request is sent.
            // A SIP server will generally start sending RTP as soon as it has processed the incoming call request and
            // being ready to receive will stop any ICMP error response being generated.
            Task.Run(() => SendRecvRtp(rtpSocket, rtpSendSession, rtpCts));

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                callUri.ToString(),
                SIPConstants.SIP_DEFAULT_FROMURI,
                null, null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                GetSDP(rtpSocket.LocalEndPoint as IPEndPoint).ToString(),
                null);

            uac.Call(callDescriptor);

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                rtpCts.Cancel();
            };

            // At this point the call has been initiated and everything will be handled in an event handler or on the RTP
            // receive task. The code below is to gracefully exit.

            // Wait for a signal saying the call failed, was cancelled with ctrl-c or completed.
            rtpCts.Token.WaitHandle.WaitOne();

            Log.LogInformation("Exiting...");

            rtpSocket?.Close();
            controlSocket?.Close();

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }
예제 #9
0
        /// <summary>
        /// Sends the SIP INVITE probe request.
        /// </summary>
        public void SendProbe()
        {
            try
            {
                if (WorkerProcess == null)
                {
                    logger.Debug("When attempting to send probe the worker process was null. Marking for immediate restart.");
                    NeedsImmediateRestart = true;
                }
                else if (WorkerProcess.HasExited)
                {
                    logger.Debug("When attempting to send probe the worker had exited. Marking for immediate restart.");
                    NeedsImmediateRestart = true;
                }
                else if (m_probeUAC != null && !m_probeUAC.IsUACAnswered)
                {
                    // A probe call has timed out.
                    m_probeUAC.Cancel();
                    m_missedProbes++;
                    if (m_missedProbes >= m_missedProbesLimit)
                    {
                        logger.Warn(m_missedProbes + " probes missed for " + AppServerEndpoint.ToString() + ". Marking for immediate restart.");
                        NeedsImmediateRestart = true;
                    }
                }

                if (!NeedsImmediateRestart && !NeedsToRestart)
                {
                    m_probeCount++;
                    //logger.Debug("Sending probe " + m_probeCount + " to " + AppServerEndpoint.GetIPEndPoint().ToString() + ".");
                    DateTime probeSentAt = DateTime.Now;

                    SIPCallDescriptor callDescriptor = new SIPCallDescriptor(m_dispatcherUsername, null, "sip:" + m_dispatcherUsername + "@" + AppServerEndpoint.GetIPEndPoint().ToString(),
                                                                             "sip:" + m_dispatcherUsername + "@sipcalldispatcher", "sip:" + AppServerEndpoint.GetIPEndPoint().ToString(), null, null, null, SIPCallDirection.Out, null, null, null);
                    m_probeUAC = new SIPClientUserAgent(m_sipTransport, null, null, null, null, null, null, null, null, null);

                    m_probeUAC.CallAnswered += (call, sipResponse) =>
                    {
                        //logger.Debug("Probe response received for " + AppServerEndpoint.ToString() + ".");
                        if (sipResponse.Status != SIPResponseStatusCodesEnum.BadExtension)
                        //if (sipResponse.Status != SIPResponseStatusCodesEnum.InternalServerError)
                        {
                            logger.Warn("Probe to " + AppServerEndpoint.ToString() + " answered incorrectly on probe number " + m_probeCount + " after "
                                        + DateTime.Now.Subtract(probeSentAt).TotalSeconds.ToString("0.##") + "s, unexpected response of " + ((int)sipResponse.StatusCode) + ".");
                            NeedsImmediateRestart = true;
                        }
                        else
                        {
                            m_gotInitialProbeResponse = true;
                        }

                        if (m_initialResponseMRE != null)
                        {
                            m_initialResponseMRE.Set();
                        }
                    };

                    m_probeUAC.Call(callDescriptor);
                }
            }
            catch (Exception excp)
            {
                logger.Error("Exception SendProbe. " + excp.Message);
            }
        }
예제 #10
0
        static void Main()
        {
            Console.WriteLine("SIPSorcery call hold example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            CancellationTokenSource exitCts = new CancellationTokenSource(); // Cancellation token to stop the SIP trnasport and RTP stream.
            bool isCallHungup  = false;
            bool hasCallFailed = false;

            AddConsoleLogger();

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var sipTransport = new SIPTransport();

            sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.Any, 0)));

            EnableTraceLogs(sipTransport);

            var lookupResult = SIPDNSManager.ResolveSIPService(callUri, false);

            Log.LogDebug($"DNS lookup result for {callUri}: {lookupResult?.GetSIPEndPoint()}.");
            var dstAddress = lookupResult.GetSIPEndPoint().Address;

            IPAddress localIPAddress = NetServices.GetLocalAddressForRemote(dstAddress);

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            Socket rtpSocket     = null;
            Socket controlSocket = null;

            NetServices.CreateRtpSocket(localIPAddress, 48000, 48100, false, out rtpSocket, out controlSocket);
            var rtpRecvSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);
            var rtpSendSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying += (uac, resp) =>
            {
                Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            };
            uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                    // Only set the remote RTP end point if there hasn't already been a packet received on it.
                    if (_remoteRtpEndPoint == null)
                    {
                        _remoteRtpEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);
                        Log.LogDebug($"Remote RTP socket {_remoteRtpEndPoint}.");
                    }
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += (SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPNonInviteTransaction byeTransaction = sipTransport.CreateNonInviteTransaction(sipRequest, null);
                    SIPResponse             byeResponse    = SIPTransport.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    byeTransaction.SendFinalResponse(byeResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        exitCts.Cancel();
                    }
                }
            };

            // It's a good idea to start the RTP receiving socket before the call request is sent.
            // A SIP server will generally start sending RTP as soon as it has processed the incoming call request and
            // being ready to receive will stop any ICMP error response being generated.
            Task.Run(() => RecvRtp(rtpSocket, rtpRecvSession, exitCts));
            Task.Run(() => SendRtp(rtpSocket, rtpSendSession, exitCts));

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIP_USERNAME,
                SIP_PASSWORD,
                callUri.ToString(),
                $"sip:{SIP_USERNAME}@localhost",
                callUri.CanonicalAddress,
                null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                GetSDP(rtpSocket.LocalEndPoint as IPEndPoint).ToString(),
                null);

            uac.Call(callDescriptor);

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                exitCts.Cancel();
            };

            // At this point the call has been initiated and everything will be handled in an event handler.

            Task.Run(() =>
            {
                try
                {
                    while (!exitCts.Token.WaitHandle.WaitOne(0))
                    {
                        var keyProps = Console.ReadKey();
                        if (keyProps.KeyChar == 'h')
                        {
                        }
                        else if (keyProps.KeyChar == 'q')
                        {
                            Console.WriteLine();
                            Console.WriteLine("Hangup requested by user...");

                            uac.Hangup();

                            exitCts.Cancel();
                            rtpSocket?.Close();
                            controlSocket?.Close();

                            SIPSorcery.Sys.Log.Logger.LogInformation("Quitting...");

                            if (sipTransport != null)
                            {
                                SIPSorcery.Sys.Log.Logger.LogInformation("Shutting down SIP transport...");
                                sipTransport.Shutdown();
                            }
                        }
                    }
                }
                catch (Exception excp)
                {
                    SIPSorcery.Sys.Log.Logger.LogError($"Exception Key Press listener. {excp.Message}.");
                }
            });

            // Wait for a signal saying the call failed, was cancelled with ctrl-c or completed.
            exitCts.Token.WaitHandle.WaitOne();

            Log.LogInformation("Exiting...");

            rtpSocket?.Close();
            controlSocket?.Close();

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }
예제 #11
0
        private static int INPUT_SAMPLE_PERIOD_MILLISECONDS = 20;            // This sets the frequency of the RTP packets.

        static void Main(string[] args)
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            ManualResetEvent exitMre       = new ManualResetEvent(false);
            bool             isCallHungup  = false;
            bool             hasCallFailed = false;

            AddConsoleLogger();

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            if (args != null && args.Length > 0)
            {
                if (!SIPURI.TryParse(args[0], out callUri))
                {
                    Log.LogWarning($"Command line argument could not be parsed as a SIP URI {args[0]}");
                }
            }
            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var sipTransport = new SIPTransport();

            EnableTraceLogs(sipTransport);

            // Get the IP address the RTP will be sent from. While we can listen on IPAddress.Any | IPv6Any
            // we can't put 0.0.0.0 or [::0] in the SDP or the callee will ignore us.
            var lookupResult = SIPDNSManager.ResolveSIPService(callUri, false);

            Log.LogDebug($"DNS lookup result for {callUri}: {lookupResult?.GetSIPEndPoint()}.");
            var       dstAddress     = lookupResult.GetSIPEndPoint().Address;
            IPAddress localIPAddress = NetServices.GetLocalAddressForRemote(dstAddress);

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            var rtpSession = new RTPMediaSession((int)SDPMediaFormatsEnum.PCMU, localIPAddress.AddressFamily);
            var offerSDP   = rtpSession.GetSDP(localIPAddress);

            // Get the audio input device.
            WaveInEvent waveInEvent = GetAudioInputDevice();

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying  += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                    // Only set the remote RTP end point if there hasn't already been a packet received on it.
                    if (rtpSession.DestinationEndPoint == null)
                    {
                        rtpSession.DestinationEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);
                        Log.LogDebug($"Remote RTP socket {rtpSession.DestinationEndPoint}.");
                    }

                    rtpSession.SetRemoteSDP(SDP.ParseSDPDescription(resp.Body));
                    waveInEvent.StartRecording();
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += async(SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPResponse okResponse = SIPResponse.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    await sipTransport.SendResponseAsync(okResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        exitMre.Set();
                    }
                }
            };

            // Wire up the RTP receive session to the audio output device.
            var(audioOutEvent, audioOutProvider) = GetAudioOutputDevice();
            rtpSession.OnReceivedSampleReady    += (sample) =>
            {
                for (int index = 0; index < sample.Length; index++)
                {
                    short  pcm       = NAudio.Codecs.MuLawDecoder.MuLawToLinearSample(sample[index]);
                    byte[] pcmSample = new byte[] { (byte)(pcm & 0xFF), (byte)(pcm >> 8) };
                    audioOutProvider.AddSamples(pcmSample, 0, 2);
                }
            };

            // Wire up the RTP send session to the audio input device.
            uint rtpSendTimestamp = 0;

            waveInEvent.DataAvailable += (object sender, WaveInEventArgs args) =>
            {
                byte[] sample      = new byte[args.Buffer.Length / 2];
                int    sampleIndex = 0;

                for (int index = 0; index < args.BytesRecorded; index += 2)
                {
                    var ulawByte = NAudio.Codecs.MuLawEncoder.LinearToMuLawSample(BitConverter.ToInt16(args.Buffer, index));
                    sample[sampleIndex++] = ulawByte;
                }

                if (rtpSession.DestinationEndPoint != null)
                {
                    rtpSession.SendAudioFrame(rtpSendTimestamp, sample);
                    rtpSendTimestamp += (uint)(8000 / waveInEvent.BufferMilliseconds);
                }
            };

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                callUri.ToString(),
                SIPConstants.SIP_DEFAULT_FROMURI,
                callUri.CanonicalAddress,
                null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                offerSDP.ToString(),
                null);

            uac.Call(callDescriptor);
            uac.ServerTransaction.TransactionTraceMessage += (tx, msg) => Log.LogInformation($"UAC tx trace message. {msg}");

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                exitMre.Set();
            };

            // Wait for a signal saying the call failed, was cancelled with ctrl-c or completed.
            exitMre.WaitOne();

            Log.LogInformation("Exiting...");

            waveInEvent?.StopRecording();
            audioOutEvent?.Stop();
            rtpSession.CloseSession(null);

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }