예제 #1
0
 static void LoadScene_Patch()
 {
     SHToolSceneOpenner.LoadScene("Assets/01_Scene/Patch.unity");
 }
예제 #2
0
 static void LoadScene_Loading()
 {
     SHToolSceneOpenner.LoadScene("Assets/01_Scene/Loading.unity");
 }
예제 #3
0
 static void LoadScene_Intro()
 {
     SHToolSceneOpenner.LoadScene("Assets/01_Scene/Intro.unity");
 }