/// <summary> /// Constructs the server given the Network key and its keypair /// </summary> /// <param name="network_key"> /// The key that identifies the network /// </param> /// <param name="server_keypair"> /// The server's long term keypair /// </param> public Server(byte[] network_key, Sodium.KeyPair server_keypair) { this._network_key = network_key; this._longterm_server_keypair = server_keypair; _ephemeral_server_keypair = new KeyPair(PublicKeyAuth.GenerateKeyPair()); }
/// <summary> /// Constructs the client given /// </summary> /// <param name="network_key"> /// The key that identifies the network /// </param> /// <param name="server_pk"> /// The long term server public key /// </param> /// <param name="client_keys"> /// The long term client key pair /// </param> public Client(byte[] network_key, byte[] server_pk, Sodium.KeyPair client_keys) { this._network_key = network_key; var ed_keypair = PublicKeyAuth.GenerateKeyPair(); _ephemeral_client_keypair = new KeyPair(ed_keypair); _longterm_server_pk = server_pk; _longterm_client_keypair = client_keys; }