public void whatDidYouPlay() { if (SHOOT_POWER.ContainsKey(_lastAction)) { _ennemy.takeDamage(_lastAction); } }
public IEnumerator Play() { //print ("ENNEMY is playing"); // Update Alpha / Gamma ALPHA = Mathf.Max(0.2f, ALPHA - Score.gameNumber * _stepA); GAMMA = Mathf.Max(0.9f, GAMMA + Score.gameNumber * _stepG); // // This function is used to play a move according // to the board, player and time left provided as input. // // Set the status before we play _state = getStatsKey(); // Get first all the action List <Actions> poss_action = getPossibleActions(); //printDict (PATTERN_FILE); Actions action; if (!PATTERN_FILE.ContainsKey(_state)) { print("Explo"); action = Exploration(poss_action); } else { print("Exploit"); action = Exploitation(poss_action); } new_action = true; // Play the Action chosen. if (SHOOT_POWER.ContainsKey(action)) { if (action == Actions.SHOOT_1) { Shoot(action, Weapon1, -1); } else if (action == Actions.SHOOT_3) { Shoot(action, Weapon3, -1); } else if (action == Actions.SHOOT_5) { Shoot(action, Weapon5, -1); } else if (action == Actions.SHOOT_10) { Shoot(action, Weapon3, -1); } } else if (action == Actions.SHIELD) { Shield(); } else { Reload(); } yield break; }