public void LateUpdate() { if (oblatenessGameObject == null) oblatenessGameObject = SGT_Helper.CreateGameObject("Oblateness", gameObject); if (surfaceGameObject == null) surfaceGameObject = SGT_Helper.CreateGameObject("Surface", oblatenessGameObject); if (atmosphereGameObject == null) atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", oblatenessGameObject); if (atmosphereMesh == null) atmosphereMesh = new SGT_Mesh(); if (starObserver == null) starObserver = SGT_Helper.FindCamera(); if (surfaceTexture == null) surfaceTexture = new SGT_SurfaceTexture(); if (surfaceMultiMesh == null) surfaceMultiMesh = new SGT_SurfaceMultiMesh(); SGT_Helper.SetParent(oblatenessGameObject, gameObject); SGT_Helper.SetLayer(oblatenessGameObject, gameObject.layer); SGT_Helper.SetTag(oblatenessGameObject, gameObject.tag); SGT_Helper.SetParent(surfaceGameObject, oblatenessGameObject); SGT_Helper.SetLayer(surfaceGameObject, oblatenessGameObject.layer); SGT_Helper.SetTag(surfaceGameObject, oblatenessGameObject.tag); SGT_Helper.SetParent(atmosphereGameObject, oblatenessGameObject); SGT_Helper.SetLayer(atmosphereGameObject, oblatenessGameObject.layer); SGT_Helper.SetTag(atmosphereGameObject, oblatenessGameObject.tag); if (atmosphereDensityColour == null) { atmosphereDensityColour = new SGT_ColourGradient(false, true); atmosphereDensityColour.AddColourNode(new Color(1.0f, 1.0f, 0.0f, 1.0f), 0.0f); atmosphereDensityColour.AddColourNode(new Color(1.0f, 0.5f, 0.0f, 1.0f), 0.5f).Locked = true; atmosphereDensityColour.AddColourNode(new Color(1.0f, 0.0f, 0.0f, 1.0f), 1.0f); } UpdateTransform(); UpdateGradient(); UpdateMaterial(); UpdateShader(); surfaceMultiMesh.GameObject = surfaceGameObject; surfaceMultiMesh.HasMeshRenderers = true; surfaceMultiMesh.MeshRenderersEnabled = true; surfaceMultiMesh.MeshCollidersEnabled = true; surfaceMultiMesh.SetSharedMaterials(surfaceMaterials); surfaceMultiMesh.Update(gameObject.layer, gameObject.tag); atmosphereMesh.GameObject = atmosphereGameObject; atmosphereMesh.HasMeshRenderer = true; atmosphereMesh.MeshRendererEnabled = true; atmosphereMesh.SharedMaterial = atmosphereMaterial; atmosphereMesh.Update(); #if UNITY_EDITOR == true SGT_Helper.HideGameObject(oblatenessGameObject); atmosphereMesh.HideInEditor(); surfaceMultiMesh.HideInEditor(); #endif }
public void LateUpdate() { if (surfaceGameObject == null) { surfaceGameObject = SGT_Helper.CreateGameObject("Surface", gameObject); } if (atmosphereGameObject == null) { atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", gameObject); } if (cloudsGameObject == null) { cloudsGameObject = SGT_Helper.CreateGameObject("Clouds", gameObject); } if (surfaceMesh == null) { surfaceMesh = new SGT_SurfaceMultiMesh(); } if (surfaceTextureDay == null) { surfaceTextureDay = new SGT_SurfaceTexture(); } if (surfaceTextureNight == null) { surfaceTextureNight = new SGT_SurfaceTexture(); } if (surfaceTextureNormal == null) { surfaceTextureNormal = new SGT_SurfaceTexture(); } if (surfaceTextureSpecular == null) { surfaceTextureSpecular = new SGT_SurfaceTexture(); } if (planetObserver == null) { planetObserver = SGT_Helper.FindCamera(); } if (planetLightSource == null) { planetLightSource = SGT_LightSource.Find(); } SGT_Helper.SetParent(surfaceGameObject, gameObject); SGT_Helper.SetLayer(surfaceGameObject, gameObject.layer); SGT_Helper.SetTag(surfaceGameObject, gameObject.tag); SGT_Helper.SetParent(atmosphereGameObject, gameObject); SGT_Helper.SetLayer(atmosphereGameObject, gameObject.layer); SGT_Helper.SetTag(atmosphereGameObject, gameObject.tag); SGT_Helper.SetParent(cloudsGameObject, gameObject); SGT_Helper.SetLayer(cloudsGameObject, gameObject.layer); SGT_Helper.SetTag(cloudsGameObject, gameObject.tag); surfaceTextureDay.Configuration = surfaceMesh.Configuration; surfaceTextureNight.Configuration = surfaceMesh.Configuration; surfaceTextureNormal.Configuration = surfaceMesh.Configuration; surfaceTextureSpecular.Configuration = surfaceMesh.Configuration; if (surfaceTextureDay.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureDay; surfaceTextureDay.Modified = false; } if (surfaceTextureNight.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureNight; surfaceTextureNight.Modified = false; } if (surfaceTextureNormal.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureNormal; surfaceTextureNormal.Modified = false; } if (surfaceTextureSpecular.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureSpecular; surfaceTextureSpecular.Modified = false; } if (atmosphere == true) { if (atmosphereMesh == null) { atmosphereMesh = new SGT_Mesh(); } } else { if (atmosphereMesh != null) { atmosphereMesh.Clear(); } } if (clouds == true) { if (cloudsMesh == null) { cloudsMesh = new SGT_SurfaceMultiMesh(); } if (cloudsTexture == null) { cloudsTexture = new SGT_SurfaceTexture(); } if (cloudsTexture.Modified == true) { updateShader |= ShaderFlags.CloudsTexture; cloudsTexture.Modified = false; } } else { if (cloudsTexture != null) { cloudsTexture = null; } if (cloudsMesh != null) { cloudsMesh.Clear(); } } if (planetLighting == null) { planetLighting = new SGT_ColourGradient(false, false); planetLighting.AddColourNode(Color.black, 0.45f); planetLighting.AddColourNode(Color.white, 0.55f); } if (atmosphereTwilightColour == null) { atmosphereTwilightColour = new SGT_ColourGradient(false, true); atmosphereTwilightColour.AddAlphaNode(1.0f, 0.45f); atmosphereTwilightColour.AddAlphaNode(0.0f, 0.65f); atmosphereTwilightColour.AddColourNode(new Color(1.0f, 0.19f, 0.0f, 1.0f), 0.5f); } if (atmosphereDensityColour == null) { atmosphereDensityColour = new SGT_ColourGradient(false, true); atmosphereDensityColour.AddColourNode(new Color(0.17f, 0.53f, 0.85f), 0.2f); atmosphereDensityColour.AddColourNode(Color.white, 0.5f).Locked = true; atmosphereDensityColour.AddColourNode(new Color(0.17f, 0.51f, 1.0f), 1.0f); } if (cloudsLimbColour == null) { cloudsLimbColour = new SGT_ColourGradient(false, true); cloudsLimbColour.AddColourNode(Color.white, 0.5f); } // Rotate? if (Application.isPlaying == true) { if (cloudsRotationPeriod != 0.0f) { cloudsGameObject.transform.Rotate(0.0f, SGT_Helper.DegreesPerSecond(cloudsRotationPeriod) * Time.smoothDeltaTime, 0.0f); } } // Update scales SGT_Helper.SetLocalScale(surfaceGameObject.transform, surfaceRadius); if (atmosphere == true) { SGT_Helper.SetLocalScale(atmosphereGameObject.transform, AtmosphereRadius); // Point atmosphere at camera if (planetObserver != null) { var observerPosition = planetObserver.transform.position; var observerDirection = (observerPosition - gameObject.transform.position).normalized; SGT_Helper.SetUp(atmosphereGameObject.transform, observerDirection); } } if (clouds == true) { SGT_Helper.SetLocalScale(cloudsGameObject.transform, CloudsRadius); UpdateCloudsOffset(); } UpdateGradient(); UpdateTechnique(); UpdateShader(); surfaceMesh.GameObject = surfaceGameObject; surfaceMesh.HasMeshRenderers = true; surfaceMesh.MeshRenderersEnabled = true; surfaceMesh.MeshCollidersEnabled = true; surfaceMesh.SetSharedMaterials(surfaceMaterials); surfaceMesh.Update(gameObject.layer, gameObject.tag); if (atmosphere == true) { atmosphereMesh.GameObject = atmosphereGameObject; atmosphereMesh.HasMeshRenderer = true; atmosphereMesh.MeshRendererEnabled = true; atmosphereMesh.SharedMaterial = atmosphereMaterial; atmosphereMesh.Update(); } if (clouds == true) { cloudsMesh.GameObject = cloudsGameObject; cloudsMesh.HasMeshRenderers = true; cloudsMesh.MeshRenderersEnabled = true; cloudsMesh.SetSharedMaterials(cloudsMaterials); cloudsMesh.Update(gameObject.layer, gameObject.tag); } #if UNITY_EDITOR == true surfaceMesh.HideInEditor(); if (atmosphereMesh != null) { atmosphereMesh.HideInEditor(); } if (cloudsMesh != null) { cloudsMesh.HideInEditor(); } SGT_Helper.HideGameObject(atmosphereGameObject); SGT_Helper.HideGameObject(cloudsGameObject); #endif }
public void LateUpdate() { if (oblatenessGameObject == null) { oblatenessGameObject = SGT_Helper.CreateGameObject("Oblateness", gameObject); } if (surfaceGameObject == null) { surfaceGameObject = SGT_Helper.CreateGameObject("Surface", oblatenessGameObject); } if (atmosphereGameObject == null) { atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", oblatenessGameObject); } if (atmosphereMesh == null) { atmosphereMesh = new SGT_Mesh(); } if (starObserver == null) { starObserver = SGT_Helper.FindCamera(); } if (surfaceTexture == null) { surfaceTexture = new SGT_SurfaceTexture(); } if (surfaceMultiMesh == null) { surfaceMultiMesh = new SGT_SurfaceMultiMesh(); } SGT_Helper.SetParent(oblatenessGameObject, gameObject); SGT_Helper.SetLayer(oblatenessGameObject, gameObject.layer); SGT_Helper.SetTag(oblatenessGameObject, gameObject.tag); SGT_Helper.SetParent(surfaceGameObject, oblatenessGameObject); SGT_Helper.SetLayer(surfaceGameObject, oblatenessGameObject.layer); SGT_Helper.SetTag(surfaceGameObject, oblatenessGameObject.tag); SGT_Helper.SetParent(atmosphereGameObject, oblatenessGameObject); SGT_Helper.SetLayer(atmosphereGameObject, oblatenessGameObject.layer); SGT_Helper.SetTag(atmosphereGameObject, oblatenessGameObject.tag); if (atmosphereDensityColour == null) { atmosphereDensityColour = new SGT_ColourGradient(false, true); atmosphereDensityColour.AddColourNode(new Color(1.0f, 1.0f, 0.0f, 1.0f), 0.0f); atmosphereDensityColour.AddColourNode(new Color(1.0f, 0.5f, 0.0f, 1.0f), 0.5f).Locked = true; atmosphereDensityColour.AddColourNode(new Color(1.0f, 0.0f, 0.0f, 1.0f), 1.0f); } UpdateTransform(); UpdateGradient(); UpdateMaterial(); UpdateShader(); surfaceMultiMesh.GameObject = surfaceGameObject; surfaceMultiMesh.HasMeshRenderers = true; surfaceMultiMesh.MeshRenderersEnabled = true; surfaceMultiMesh.MeshCollidersEnabled = true; surfaceMultiMesh.SetSharedMaterials(surfaceMaterials); surfaceMultiMesh.Update(gameObject.layer, gameObject.tag); atmosphereMesh.GameObject = atmosphereGameObject; atmosphereMesh.HasMeshRenderer = true; atmosphereMesh.MeshRendererEnabled = true; atmosphereMesh.SharedMaterial = atmosphereMaterial; atmosphereMesh.Update(); #if UNITY_EDITOR == true SGT_Helper.HideGameObject(oblatenessGameObject); atmosphereMesh.HideInEditor(); surfaceMultiMesh.HideInEditor(); #endif }
public void LateUpdate() { if (oblatenessGameObject == null) { oblatenessGameObject = SGT_Helper.CreateGameObject("Oblateness", gameObject); } if (atmosphereGameObject == null) { atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", oblatenessGameObject); } if (atmosphereMesh == null) { atmosphereMesh = new SGT_Mesh(); } if (gasGiantLightSource == null) { gasGiantLightSource = SGT_LightSource.Find(); } if (gasGiantObserver == null) { gasGiantObserver = SGT_Helper.FindCamera(); } SGT_Helper.SetParent(oblatenessGameObject, gameObject); SGT_Helper.SetLayer(oblatenessGameObject, gameObject.layer); SGT_Helper.SetTag(oblatenessGameObject, gameObject.tag); SGT_Helper.SetParent(atmosphereGameObject, oblatenessGameObject); SGT_Helper.SetLayer(atmosphereGameObject, oblatenessGameObject.layer); SGT_Helper.SetTag(atmosphereGameObject, oblatenessGameObject.tag); if (atmosphereLightingColour == null) { atmosphereLightingColour = new SGT_ColourGradient(false, false); atmosphereLightingColour.AddColourNode(Color.black, 0.4f); atmosphereLightingColour.AddColourNode(Color.white, 0.7f); } if (atmosphereTwilightColour == null) { atmosphereTwilightColour = new SGT_ColourGradient(false, true); atmosphereTwilightColour.AddAlphaNode(1.0f, 0.4f); atmosphereTwilightColour.AddAlphaNode(0.0f, 0.5f); atmosphereTwilightColour.AddColourNode(Color.red, 0.5f); } if (atmosphereLimbColour == null) { atmosphereLimbColour = new SGT_ColourGradient(false, true); atmosphereLimbColour.AddAlphaNode(0.0f, 0.75f); atmosphereLimbColour.AddAlphaNode(1.0f, 1.0f); atmosphereLimbColour.AddColourNode(Color.blue, 0.4f); } if (shadowAutoUpdate == true) { switch (shadowType) { case SGT_ShadowOccluder.Ring: { var fill = new SGT_FillRingDimensions(); SendMessage("FillRingDimensions", fill, SendMessageOptions.DontRequireReceiver); shadowRadius = fill.Radius; shadowWidth = fill.Width; } break; case SGT_ShadowOccluder.Planet: { if (shadowGameObject != null) { var fill = new SGT_FillFloat(); shadowGameObject.SendMessage("FillShadowRadius", fill, SendMessageOptions.DontRequireReceiver); shadowRadius = fill.Float; } } break; } } UpdateTransform(); UpdateGradient(); UpdateMaterial(); UpdateShader(); // Update mesh atmosphereMesh.GameObject = atmosphereGameObject; atmosphereMesh.HasMeshRenderer = true; atmosphereMesh.MeshRendererEnabled = true; atmosphereMesh.SharedMaterial = atmosphereMaterial; atmosphereMesh.Update(); #if UNITY_EDITOR == true SGT_Helper.HideGameObject(oblatenessGameObject); atmosphereMesh.HideInEditor(); #endif }
public void LateUpdate() { if (oblatenessGameObject == null) oblatenessGameObject = SGT_Helper.CreateGameObject("Oblateness", gameObject); if (atmosphereGameObject == null) atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", oblatenessGameObject); if (atmosphereMesh == null) atmosphereMesh = new SGT_Mesh(); if (gasGiantLightSource == null) gasGiantLightSource = SGT_LightSource.Find(); if (gasGiantObserver == null) gasGiantObserver = SGT_Helper.FindCamera(); SGT_Helper.SetParent(oblatenessGameObject, gameObject); SGT_Helper.SetLayer(oblatenessGameObject, gameObject.layer); SGT_Helper.SetTag(oblatenessGameObject, gameObject.tag); SGT_Helper.SetParent(atmosphereGameObject, oblatenessGameObject); SGT_Helper.SetLayer(atmosphereGameObject, oblatenessGameObject.layer); SGT_Helper.SetTag(atmosphereGameObject, oblatenessGameObject.tag); if (atmosphereLightingColour == null) { atmosphereLightingColour = new SGT_ColourGradient(false, false); atmosphereLightingColour.AddColourNode(Color.black, 0.4f); atmosphereLightingColour.AddColourNode(Color.white, 0.7f); } if (atmosphereTwilightColour == null) { atmosphereTwilightColour = new SGT_ColourGradient(false, true); atmosphereTwilightColour.AddAlphaNode(1.0f, 0.4f); atmosphereTwilightColour.AddAlphaNode(0.0f, 0.5f); atmosphereTwilightColour.AddColourNode(Color.red, 0.5f); } if (atmosphereLimbColour == null) { atmosphereLimbColour = new SGT_ColourGradient(false, true); atmosphereLimbColour.AddAlphaNode(0.0f, 0.75f); atmosphereLimbColour.AddAlphaNode(1.0f, 1.0f); atmosphereLimbColour.AddColourNode(Color.blue, 0.4f); } if (shadowAutoUpdate == true) { switch (shadowType) { case SGT_ShadowOccluder.Ring: { var fill = new SGT_FillRingDimensions(); SendMessage("FillRingDimensions", fill, SendMessageOptions.DontRequireReceiver); shadowRadius = fill.Radius; shadowWidth = fill.Width; } break; case SGT_ShadowOccluder.Planet: { if (shadowGameObject != null) { var fill = new SGT_FillFloat(); shadowGameObject.SendMessage("FillShadowRadius", fill, SendMessageOptions.DontRequireReceiver); shadowRadius = fill.Float; } } break; } } UpdateTransform(); UpdateGradient(); UpdateMaterial(); UpdateShader(); // Update mesh atmosphereMesh.GameObject = atmosphereGameObject; atmosphereMesh.HasMeshRenderer = true; atmosphereMesh.MeshRendererEnabled = true; atmosphereMesh.SharedMaterial = atmosphereMaterial; atmosphereMesh.Update(); #if UNITY_EDITOR == true SGT_Helper.HideGameObject(oblatenessGameObject); atmosphereMesh.HideInEditor(); #endif }
public void LateUpdate() { if (surfaceGameObject == null) surfaceGameObject = SGT_Helper.CreateGameObject("Surface", gameObject); if (atmosphereGameObject == null) atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", gameObject); if (cloudsGameObject == null) cloudsGameObject = SGT_Helper.CreateGameObject("Clouds", gameObject); if (surfaceMesh == null) surfaceMesh = new SGT_SurfaceMultiMesh(); if (surfaceTextureDay == null) surfaceTextureDay = new SGT_SurfaceTexture(); if (surfaceTextureNight == null) surfaceTextureNight = new SGT_SurfaceTexture(); if (surfaceTextureNormal == null) surfaceTextureNormal = new SGT_SurfaceTexture(); if (surfaceTextureSpecular == null) surfaceTextureSpecular = new SGT_SurfaceTexture(); if (planetObserver == null) planetObserver = SGT_Helper.FindCamera(); if (planetLightSource == null) planetLightSource = SGT_LightSource.Find(); SGT_Helper.SetParent(surfaceGameObject, gameObject); SGT_Helper.SetLayer(surfaceGameObject, gameObject.layer); SGT_Helper.SetTag(surfaceGameObject, gameObject.tag); SGT_Helper.SetParent(atmosphereGameObject, gameObject); SGT_Helper.SetLayer(atmosphereGameObject, gameObject.layer); SGT_Helper.SetTag(atmosphereGameObject, gameObject.tag); SGT_Helper.SetParent(cloudsGameObject, gameObject); SGT_Helper.SetLayer(cloudsGameObject, gameObject.layer); SGT_Helper.SetTag(cloudsGameObject, gameObject.tag); surfaceTextureDay.Configuration = surfaceMesh.Configuration; surfaceTextureNight.Configuration = surfaceMesh.Configuration; surfaceTextureNormal.Configuration = surfaceMesh.Configuration; surfaceTextureSpecular.Configuration = surfaceMesh.Configuration; if (surfaceTextureDay.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureDay; surfaceTextureDay.Modified = false; } if (surfaceTextureNight.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureNight; surfaceTextureNight.Modified = false; } if (surfaceTextureNormal.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureNormal; surfaceTextureNormal.Modified = false; } if (surfaceTextureSpecular.Modified == true) { updateShader |= ShaderFlags.SurfaceTextureSpecular; surfaceTextureSpecular.Modified = false; } if (atmosphere == true) { if (atmosphereMesh == null) atmosphereMesh = new SGT_Mesh(); } else { if (atmosphereMesh != null) atmosphereMesh.Clear(); } if (clouds == true) { if (cloudsMesh == null) cloudsMesh = new SGT_SurfaceMultiMesh(); if (cloudsTexture == null) cloudsTexture = new SGT_SurfaceTexture(); if (cloudsTexture.Modified == true) { updateShader |= ShaderFlags.CloudsTexture; cloudsTexture.Modified = false; } } else { if (cloudsTexture != null) cloudsTexture = null; if (cloudsMesh != null) cloudsMesh.Clear(); } if (planetLighting == null) { planetLighting = new SGT_ColourGradient(false, false); planetLighting.AddColourNode(Color.black, 0.45f); planetLighting.AddColourNode(Color.white, 0.55f); } if (atmosphereTwilightColour == null) { atmosphereTwilightColour = new SGT_ColourGradient(false, true); atmosphereTwilightColour.AddAlphaNode(1.0f, 0.45f); atmosphereTwilightColour.AddAlphaNode(0.0f, 0.65f); atmosphereTwilightColour.AddColourNode(new Color(1.0f, 0.19f, 0.0f, 1.0f), 0.5f); } if (atmosphereDensityColour == null) { atmosphereDensityColour = new SGT_ColourGradient(false, true); atmosphereDensityColour.AddColourNode(new Color(0.17f, 0.53f, 0.85f), 0.2f); atmosphereDensityColour.AddColourNode(Color.white, 0.5f).Locked = true; atmosphereDensityColour.AddColourNode(new Color(0.17f, 0.51f, 1.0f), 1.0f); } if (cloudsLimbColour == null) { cloudsLimbColour = new SGT_ColourGradient(false, true); cloudsLimbColour.AddColourNode(Color.white, 0.5f); } // Rotate? if (Application.isPlaying == true) { if (cloudsRotationPeriod != 0.0f) { cloudsGameObject.transform.Rotate(0.0f, SGT_Helper.DegreesPerSecond(cloudsRotationPeriod) * Time.smoothDeltaTime, 0.0f); } } // Update scales SGT_Helper.SetLocalScale(surfaceGameObject.transform, surfaceRadius); if (atmosphere == true) { SGT_Helper.SetLocalScale(atmosphereGameObject.transform, AtmosphereRadius); // Point atmosphere at camera if (planetObserver != null) { var observerPosition = planetObserver.transform.position; var observerDirection = (observerPosition - gameObject.transform.position).normalized; SGT_Helper.SetUp(atmosphereGameObject.transform, observerDirection); } } if (clouds == true) { SGT_Helper.SetLocalScale(cloudsGameObject.transform, CloudsRadius); UpdateCloudsOffset(); } UpdateGradient(); UpdateTechnique(); UpdateShader(); surfaceMesh.GameObject = surfaceGameObject; surfaceMesh.HasMeshRenderers = true; surfaceMesh.MeshRenderersEnabled = true; surfaceMesh.MeshCollidersEnabled = true; surfaceMesh.SetSharedMaterials(surfaceMaterials); surfaceMesh.Update(gameObject.layer, gameObject.tag); if (atmosphere == true) { atmosphereMesh.GameObject = atmosphereGameObject; atmosphereMesh.HasMeshRenderer = true; atmosphereMesh.MeshRendererEnabled = true; atmosphereMesh.SharedMaterial = atmosphereMaterial; atmosphereMesh.Update(); } if (clouds == true) { cloudsMesh.GameObject = cloudsGameObject; cloudsMesh.HasMeshRenderers = true; cloudsMesh.MeshRenderersEnabled = true; cloudsMesh.SetSharedMaterials(cloudsMaterials); cloudsMesh.Update(gameObject.layer, gameObject.tag); } #if UNITY_EDITOR == true surfaceMesh.HideInEditor(); if (atmosphereMesh != null) atmosphereMesh.HideInEditor(); if (cloudsMesh != null) cloudsMesh.HideInEditor(); SGT_Helper.HideGameObject(atmosphereGameObject); SGT_Helper.HideGameObject(cloudsGameObject); #endif }