public static bool IsPlanetLocked(PlanetType planet) { if (AllProgressionUnlocked) { return(false); } SG.Lonestar.Inventory.BattleProgress progress = GetDuelApi().Progress; // TODO: I don't like having this is code, but we don't have a better way just yet. switch (planet) { case PlanetType.Naboo: return(false); case PlanetType.Garel: return(!progress.HasCompleted(DuelAPI.Duelist.DarthMaul, 1)); case PlanetType.Lothal: return(!progress.HasCompleted(DuelAPI.Duelist.SeventhSister, 1)); case PlanetType.Hoth: return(!progress.HasCompleted(DuelAPI.Duelist.GrandInquisitor, 1)); case PlanetType.Takodana: return(!progress.HasCompleted(DuelAPI.Duelist.DarthVader, 1)); case PlanetType.Core: return(!progress.HasCompleted(DuelAPI.Duelist.KyloRen, 2)); } return(false); }
public static JediRank GetJediRank() { if (IsMedalUnlocked(MedalType.Mastery)) { return(JediRank.Master); } SG.Lonestar.Inventory.BattleProgress progress = GetDuelApi().Progress; if (progress.HasCompleted(DuelAPI.Duelist.Archivist, 2)) { return(JediRank.Knight); } if (progress.HasCompleted(DuelAPI.Duelist.KyloRen, 1)) { return(JediRank.Padawan); } return(JediRank.Initiate); }
public static bool IsMedalUnlocked(MedalType medal) { if (AllProgressionUnlocked) { return(true); } SG.Lonestar.Inventory.BattleProgress progress = GetDuelApi().Progress; switch (medal) { // All Duelists on Hard (Not Archivist) case MedalType.AdvancedCombat: bool maul = progress.HasCompleted(DuelAPI.Duelist.DarthMaul, 3); bool sis = progress.HasCompleted(DuelAPI.Duelist.SeventhSister, 3); bool inq = progress.HasCompleted(DuelAPI.Duelist.GrandInquisitor, 3); bool vader = progress.HasCompleted(DuelAPI.Duelist.DarthVader, 3); bool ren = progress.HasCompleted(DuelAPI.Duelist.KyloRen, 3); return(maul && sis && inq && vader && ren); // Defeat Archivist on Med. case MedalType.Combat: return(progress.HasCompleted(DuelAPI.Duelist.Archivist, 2)); // Beat Holochess on the Core planet, 3rd pillar case MedalType.Insight: return(GetChessApi().RatingForStage(PlanetType.Core, 3) > 0); // Only 1 level for TD case MedalType.Leadership: return(GetTDAPI().IsBattleUnlocked(TDAPI.Battles.Final_1)); // Beat the archivist on hard case MedalType.Mastery: return(progress.HasCompleted(DuelAPI.Duelist.Archivist, 3)); } return(false); }