public override void Activate() { base.Activate(); sfx.Play(); // GROW !! shieldingtimer = 0.25f; ShowEffects(); VOICE.Say(voice.shield); }
public override void Activate() { base.Activate(); Vector2 dir = -Uhh.VectorFromAngle(ROT); ship.body.AddForceAtPosition(LOOKDIR * force * (1 - fixture.thrusterstability), POS, ForceMode2D.Force); ship.body.AddForce(LOOKDIR * force * fixture.thrusterstability, ForceMode2D.Force); sfx.Play(); ShowEffects(); VOICE.Say(voice.thruster); }