예제 #1
0
 void IChampion.Flee()
 {
     try
     {
         Orbwalker.SetAttack(false);
         Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
         Flee();
         Utility.DelayAction.Add(
             750, delegate
         {
             if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Flee)
             {
                 ItemManager.UseFleeItems();
             }
         });
         Utility.DelayAction.Add(
             125, delegate
         {
             if (Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Flee)
             {
                 Orbwalker.SetAttack(true);
             }
         });
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
        protected override void OnPostUpdate()
        {
            if (_ultimate.IsActive(UltimateModeType.Flash) && R.IsReady() && SummonerManager.Flash.IsReady())
            {
                if (_ultimate.ShouldMove(UltimateModeType.Flash))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }
                var targets =
                    Targets.Where(
                        t =>
                        t.Distance(Player) < (R.Range + R.Width + SummonerManager.Flash.Range) * 1.5f &&
                        !t.IsDashing() &&
                        (t.IsFacing(Player)
                                ? (t.Distance(Player))
                                : (R.GetPrediction(t).UnitPosition.Distance(Player.Position))) > R.Range);
                foreach (var target in targets)
                {
                    var flashPos = Player.Position.Extend(target.Position, SummonerManager.Flash.Range);
                    var maxHits  = GetMaxRHits(HitChance.High, flashPos);
                    if (maxHits.Item1.Count > 0)
                    {
                        if (_ultimate.Check(UltimateModeType.Flash, maxHits.Item1))
                        {
                            if (
                                R.Cast(
                                    Player.Position.Extend(
                                        maxHits.Item2, -(Player.Position.Distance(maxHits.Item2) * 2)), true))
                            {
                                Utility.DelayAction.Add(
                                    300 + (Game.Ping / 2), () => SummonerManager.Flash.Cast(flashPos));
                            }
                        }
                        else if (_ultimate.ShouldSingle(UltimateModeType.Flash))
                        {
                            if (
                                maxHits.Item1.Where(hit => _ultimate.CheckSingle(UltimateModeType.Flash, hit))
                                .Any(
                                    hit =>
                                    R.Cast(
                                        Player.Position.Extend(
                                            maxHits.Item2, -(Player.Position.Distance(maxHits.Item2) * 2)), true)))
                            {
                                Utility.DelayAction.Add(
                                    300 + (Game.Ping / 2), () => SummonerManager.Flash.Cast(flashPos));
                            }
                        }
                    }
                }
            }

            if (_ultimate.IsActive(UltimateModeType.Assisted) && R.IsReady())
            {
                if (_ultimate.ShouldMove(UltimateModeType.Assisted))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }

                if (!RLogic(UltimateModeType.Assisted, R.GetHitChance("combo")))
                {
                    RLogicSingle(UltimateModeType.Assisted, R.GetHitChance("combo"), false);
                }
            }

            if (_ultimate.IsActive(UltimateModeType.Auto) && R.IsReady())
            {
                if (!RLogic(UltimateModeType.Auto, R.GetHitChance("combo")))
                {
                    RLogicSingle(UltimateModeType.Auto, R.GetHitChance("combo"));
                }
            }

            if (HeroListManager.Enabled("w-immobile") && W.IsReady())
            {
                var target =
                    Targets.FirstOrDefault(
                        t =>
                        HeroListManager.Check("w-immobile", t) && BestTargetOnlyManager.Check("w-immobile", W, t) &&
                        Utils.IsImmobile(t));
                if (target != null)
                {
                    Casting.SkillShot(target, W, HitChance.High);
                }
            }
        }