void PermutePlane() { points.CopyTo(planeState, 0); for (int i = 0; i < 3; i++) { for (int j = 0; j < 7; j++) { planeState[i] = SFPFunctionsHelper.VectorMatrixProduct(planeState[j], firstMatrices[i]); } } }
IEnumerator ShuffleCube(int index) { Vector3[] newVertices = new Vector3[24]; cube.mesh.vertices.CopyTo(newVertices, 0); int count = 0; while (count < 10) { for (int i = 0; i < 24; i++) { newVertices[i] = Vector3.Lerp(newVertices[i], SFPFunctionsHelper.VectorMatrixProduct(newVertices[i], sfp.productMatrices[index]), 0.1f); } cube.mesh.vertices = newVertices; yield return(new WaitForSeconds(0.1f)); } }