public void InitEngine() { GroupID = 0; m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.CreateRandomUserRes, 0, HandleLoginRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.DataTestRes, 0, HandleDataTestRes); }
public void InitEngine() { m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.CreateRandomUserRes, 0, HandleLoginRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.JoinGameServerRes, 0, HandleJoinGameServerRes); // FIxme //m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.LeaveGameRes, 0, HandleLeaveGameRes); }
protected override void OnStart() { base.OnStart(); m_Engine = new SFEngine(); m_Engine.StartEngine(); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.CreateRandomUserRes, 0, HandleLoginRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.UpdateMyScoreRes, 0, HandleScoreRes); }
void RegisterMessageLiteners() { m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.JoinGameServerRes, 0, HandleJoinGameServerRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GetCharacterListRes, 0, HandleGetCharacterListRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GetCharacterDataRes, 0, HandleGetCharacterDataRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.SelectCharacterRes, 0, HandleSelectCharacterRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.SearchGameInstanceRes, 0, HandleZoneListRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.JoinGameInstanceRes, 0, HandleJoinGameInstanceRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.LeaveGameInstanceRes, 0, HandleLeaveGameInstanceRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDPlayInstance.JoinPlayInstanceRes, 0, HandleJoinConnectedPlayInstanceRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDPlayInstance.NewActorInViewS2CEvt, 0, HandleNewActorInView); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDPlayInstance.RemoveActorFromViewS2CEvt, 0, HandleRemoveActorFromView); }
public void InitEngine() { m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.UpdateMyScoreRes, 0, HandleScoreRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.DataTestRes, 0, HandleDataTestRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.CreatePartyRes, 0, HandleCreatePartyRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GetFriendListRes, 0, HandleGetFriendListRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.RequestGameMatchRes, 0, HandleRequestGameMatchRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchedS2CEvt, 0, HandleGameMatchedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchFailedS2CEvt, 0, HandleGameMatchFailedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchingStartedS2CEvt, 0, HandleGameMatchingStartedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchingCanceledS2CEvt, 0, HandleGameMatchingCanceledS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.DebugPrintALLRankingRes, 0, HandleDebugPrintALLRankingRes); }
public void InitEngine() { m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.CreateRandomUserRes, 0, HandleLoginRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.JoinGameServerRes, 0, HandleJoinGameServerRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.RequestGameMatchRes, 0, HandleGameMatchRes); // TODO: Fixme //m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.JoinGameRes, 0, HandleJoinGameRes); //m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.LeaveGameRes, 0, HandleLeaveGameRes); //m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PlayerJoinedS2CEvt, 0, HandlePlayerJoinedS2Evt); //m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PlayerLeftS2CEvt, 0, HandlePlayerLeftS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchedS2CEvt, 0, HandleGameMatchedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchFailedS2CEvt, 0, HandleGameMatchFailedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchingStartedS2CEvt, 0, HandleGameMatchingStartedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.GameMatchingCanceledS2CEvt, 0, HandleGameMatchingCanceledS2CEvt); }
public void InitEngine() { m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.CreateRandomUserRes, 0, HandleLoginRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.UpdateMyScoreRes, 0, HandleScoreRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.DebugPrintALLRankingRes, 0, HandleDebugPrintALLRankingRes); }
public void InitEngine() { m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDLogin.CreateRandomUserRes, 0, HandleLoginRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.JoinGameServerRes, 0, HandleJoinGameServerRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.CreatePartyRes, 0, HandleCreatePartyRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.LeavePartyRes, 0, HandleLeavePartyRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.JoinPartyRes, 0, HandleJoinPartyRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PartyChatMessageRes, 0, HandlePartyChatMessageRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PartyInviteRes, 0, HandlePartyInviteRes); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PartyPlayerJoinedS2CEvt, 0, HandlePartyPlayerJoinedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PartyPlayerLeftS2CEvt, 0, HandlePartyPlayerLeftS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PartyInviteRequestedS2CEvt, 0, HandlePartyInviteRequestedS2CEvt); m_MessageRouter.RegisterMessageHandler(SF.Net.MessageIDGame.PartyChatMessageS2CEvt, 0, HandlePartyChatMessageS2CEvt); }