protected override void UpdateDrawable() { base.UpdateDrawable(); SFMLVertices.Clear(); var finalColors = new List <Color>() { Color.None, Color.None, Color.None, Color.None }; for (int i = 0; i < baseColors.Count; i++) { finalColors[i] = new Color(baseColors[i]); finalColors[i].A *= Alpha; } SFMLVertices.Append(new Vertex(new Vector2f(0, 0), finalColors[0].SFMLColor)); SFMLVertices.Append(new Vertex(new Vector2f(Width, 0), finalColors[1].SFMLColor)); SFMLVertices.Append(new Vertex(new Vector2f(Width, Height), finalColors[2].SFMLColor)); SFMLVertices.Append(new Vertex(new Vector2f(0, Height), finalColors[3].SFMLColor)); }
protected override void UpdateDrawable() { base.UpdateDrawable(); SFMLVertices.Clear(); foreach (var layer in TileLayers.Reverse()) { foreach (var tile in layer.Value) { tile.Alpha = Alpha; tile.AppendVertices(SFMLVertices); } } }
protected override void UpdateDrawable() { base.UpdateDrawable(); SFMLVertices.Clear(); foreach (var layer in TileLayers.Reverse()) { //for (int i = TileLayers.Count - 1; i >= 0; i--) { // var layer = TileLayers.Values[i]; foreach (var tile in layer.Value) { //tile.Alpha = Alpha; tile.tilemapColor.R = Color.R; tile.tilemapColor.G = Color.G; tile.tilemapColor.B = Color.B; tile.tilemapColor.A = Color.A; tile.AppendVertices(SFMLVertices); } } }
protected override void UpdateDrawable() { base.UpdateDrawable(); SFMLVertices.Clear(); float maxX = float.MinValue; float minX = float.MaxValue; float maxY = float.MinValue; float minY = float.MaxValue; foreach (var img in images) { img.UpdateDrawableIfNeeded(); for (uint i = 0; i < img.GetVertices().VertexCount; i++) { var v = img.GetVertices()[i]; var transform = SFML.Graphics.Transform.Identity; transform.Translate(img.X - img.OriginX, img.Y - img.OriginY); transform.Rotate(img.Angle, img.OriginX, img.OriginY); transform.Scale(img.ScaleX, img.ScaleY, img.OriginX, img.OriginY); var p = transform.TransformPoint(v.Position.X, v.Position.Y); maxX = Util.Max(maxX, p.X); minX = Util.Min(minX, p.X); maxY = Util.Max(maxY, p.Y); minY = Util.Min(minY, p.Y); SFMLVertices.Append(p.X, p.Y, img.Color, v.TexCoords.X, v.TexCoords.Y); } } Width = Math.Abs((int)Util.Ceil(maxX - minX)); Height = Math.Abs((int)Util.Ceil(maxY - minY)); }
protected override void UpdateDrawable() { base.UpdateDrawable(); if (isCircle) { var circle = new CircleShape(radius); circle.OutlineThickness = OutlineThickness; circle.OutlineColor = OutlineColor.SFMLColor; circle.FillColor = Color.SFMLColor; circle.SetPointCount((uint)CirclePointCount); SFMLDrawable = circle; Width = (int)circle.GetLocalBounds().Width; Height = (int)circle.GetLocalBounds().Height; } else { if (isShape) { var rect = new RectangleShape(new Vector2f(rectWidth, rectHeight)); rect.OutlineColor = OutlineColor.SFMLColor; rect.OutlineThickness = OutlineThickness; rect.FillColor = Color.SFMLColor; SFMLDrawable = rect; Width = (int)rect.GetLocalBounds().Width; Height = (int)rect.GetLocalBounds().Height; } else { SFMLVertices.Clear(); float x1, y1, x2, y2, u1, v1, u2, v2, cx1, cy1, cx2, cy2; cx1 = ClippingRegion.Left; cy1 = ClippingRegion.Top; cx2 = ClippingRegion.Right; cy2 = ClippingRegion.Bottom; x1 = Util.Max(0, cx1); u1 = TextureLeft + x1; if (FlippedX) { u1 = TextureRegion.Width - u1 + TextureLeft + TextureRegion.Left; } y1 = Util.Max(0, cy1); v1 = TextureTop + y1; if (FlippedY) { v1 = TextureRegion.Height - v1 + TextureTop + TextureRegion.Top; } x2 = Util.Min(TextureRegion.Right, cx2); u2 = TextureLeft + x2; if (FlippedX) { u2 = TextureRegion.Width - u2 + TextureLeft + TextureRegion.Left; } y2 = Util.Min(TextureRegion.Bottom, cy2); v2 = TextureTop + y2; if (FlippedY) { v2 = TextureRegion.Height - v2 + TextureTop + TextureRegion.Top; } SFMLVertices.Append(x1, y1, Color, u1, v1); SFMLVertices.Append(x1, y2, Color, u1, v2); SFMLVertices.Append(x2, y2, Color, u2, v2); SFMLVertices.Append(x2, y1, Color, u2, v1); Width = TextureRegion.Width; Height = TextureRegion.Height; } } }