/// <summary> /// Runs main Visualisation loop. /// </summary> public void Run() { var mode = new SFML.Window.VideoMode(width, height); var window = new SFML.Graphics.RenderWindow(mode, visualisation.GetType().ToString()); window.KeyPressed += Window_KeyPressed; window.SetFramerateLimit(FPS); // Start the game loop while (window.IsOpen) { visualisation.Update(); window.Clear(); // Process events window.DispatchEvents(); visualisation.Draw(window); // Finally, display the rendered frame on screen window.Display(); } visualisation.Quit(); soundBuffer.Dispose(); window.Close(); }
public IGraphicsContext CreateWindow(string title, Size size, SFML.Window.Styles style = SFML.Window.Styles.Default) { SFML.Window.ContextSettings contextSettings = new SFML.Window.ContextSettings(24, 8, 8); var mode = new SFML.Window.VideoMode((uint)size.Width, (uint)size.Height); var window = new SFML.Graphics.RenderWindow(mode, title, style); window.SetFramerateLimit(_frameRate); return(new GraphicsContext(window)); }
// Init the game window private void InitAndConfigureWindow() { var mode = new SFML.Window.VideoMode(800, 600); window = new SFML.Graphics.RenderWindow(mode, "Interloper"); window.SetFramerateLimit(60); window.KeyPressed += HandleKeypress; clock = new SFML.System.Clock(); }
override internal void handle(msg.Startup startup) { base.handle(startup); var mode = new SFML.Window.VideoMode(1280, 1024); m_window = new SFML.Graphics.RenderWindow(mode, "Client"); m_window.KeyPressed += Window_KeyPressed; m_state = State.Running; }
static void Main(string[] args) { SFML.Window.VideoMode mode = new SFML.Window.VideoMode(800, 600); SFML.Graphics.RenderWindow window = new SFML.Graphics.RenderWindow(mode, "Flappy Bird"); GameState myState = new GameState(); while (true) { myState.Update(); myState.Draw(window); } }
public void Run() { GameManager gameManager = new GameManager(); //Window Options var mode = new SFML.Window.VideoMode(WINDOW, WINDOW); var window = new SFML.Graphics.RenderWindow(mode, "Malikaz Snake"); //Keyboard Event Handlers window.KeyPressed += Window_KeyPressed; window.KeyPressed += gameManager.SetMoveDirection; window.KeyPressed += gameManager.RestartGame; //Time DateTime timer1 = DateTime.Now; // Start the game loop while (window.IsOpen) { System.Threading.Thread.Sleep(5); //Clear Window window.Clear(); DateTime timer2 = DateTime.Now; // Process events window.DispatchEvents(); TimeSpan timeSinceLastUpdate = timer2 - timer1; if (timeSinceLastUpdate.TotalSeconds >= .1 && gameManager.GameIsActive == true) { gameManager.MoveSnake(ref gameManager.snakeArray); gameManager.CheckForColision(ref gameManager.snakeArray, ref gameManager.food); timer1 = DateTime.Now; } else if (gameManager.GameIsActive == false) { window.Draw(gameManager.gameText.GameOverText); } for (int counter = 0; counter < gameManager.snakeArray.Length; counter++) { if (gameManager.snakeArray[counter].IsActive == true) { window.Draw(gameManager.snakeArray[counter].SnakeShape); } } window.Draw(gameManager.gameText.ScoreText); window.Draw(gameManager.food.FoodShape); // Finally, display the rendered frame on screen window.Display(); } }
public void Run() { var mode = new SFML.Window.VideoMode(800, 600); var window = new SFML.Graphics.RenderWindow(mode, "SFML works!"); window.KeyPressed += Window_KeyPressed; var circle = new SFML.Graphics.CircleShape(100f) { FillColor = SFML.Graphics.Color.Blue }; // Start the game loop while (window.IsOpen) { // Process events window.DispatchEvents(); window.Draw(circle); // Finally, display the rendered frame on screen window.Display(); } }
public void Run() { var mode = new SFML.Window.VideoMode(800, 600); var window = new SFML.Graphics.RenderWindow(mode, "SFML works!"); window.KeyPressed += Window_KeyPressed; var circle = new SFML.Graphics.CircleShape(100f) { FillColor = SFML.Graphics.Color.Blue }; Clock clock = new Clock(); window.SetActive(true); //window.PushGLStates(); GuiImpl.Init(window); //window.PopGLStates(); window.SetActive(false); Image image = new Image(100, 100, Color.Red); Texture texture = new Texture(image); // Start the game loop while (window.IsOpen) { // Process events window.DispatchEvents(); window.SetActive(true); //window.PushGLStates(); GuiImpl.Update(window, clock.Restart()); ImGui.BeginMainMenuBar(); if (ImGui.BeginMenu("File")) { ImGui.MenuItem("Open"); ImGui.EndMenu(); } ImGui.EndMainMenuBar(); ImGui.Begin("Hello, world!"); if (ImGui.Button("Look at this pretty button")) { System.Console.WriteLine("Hi!"); } //System.Console.WriteLine(texture.NativeHandle); ImGui.Image(new IntPtr(texture.NativeHandle), new System.Numerics.Vector2(200, 200)); ImGui.End(); ImGui.Begin("Hello, world!2"); if (ImGui.Button("Look at this pretty button22")) { System.Console.WriteLine("Hi2!"); } ImGui.Text("Hallo"); ImGui.End(); ImGui.Button("lll"); //window.PopGLStates(); window.SetActive(false); window.Clear(); window.Draw(circle); GuiImpl.Render(); // Finally, display the rendered frame on screen window.Display(); } GuiImpl.Shutdown(); }