private void button1_Click(object sender, EventArgs e) { if (server_state == SERVER_STATE.NONE) { server_state = SERVER_STATE.LISTENING; stop_listening = false; Initialize_Server((int)tcpPortNumeric.Value); if (listener == null) { return; } Thread tcp = new Thread(new ThreadStart(StartListening)); tcp.Start(); udp_thread = new Thread(new ThreadStart(StartListeningIdentity)); udp_thread.Start(); SetText("Listening..."); listeningLabel.ForeColor = Color.Red; listenBtn.Text = "Stop Server"; } else { Stop(); server_state = SERVER_STATE.NONE; listeningLabel.ForeColor = Color.Transparent; listenBtn.Text = "Start Server"; } }
private void OnCancel() { switch (serverState) { case SERVER_STATE.HOST: { networkManager.StopHost(); break; } case SERVER_STATE.CLIENT: { networkManager.StopHost(); break; } case SERVER_STATE.SERVER: { networkManager.StopServer(); break; } default: { DebugLog.Console("Something went wrong. Cancel button clicked with no server state."); break; } } ShowMainServerButtons(); serverState = SERVER_STATE.NONE; }
private void StartHost() { networkManager.StartHost(); DebugLog.Console("Starting Host"); cancelButton.Title = "Stop Host"; HideMainServerButtons(); serverState = SERVER_STATE.HOST; }
private void StartServer() { networkManager.StartServer(); DebugLog.Console("Starting Server"); cancelButton.Title = "Stop Server"; HideMainServerButtons(); serverState = SERVER_STATE.SERVER; }
private void StartClient() { networkManager.StartClient(); DebugLog.Console("Starting Client"); cancelButton.Title = "Stop Client"; HideMainServerButtons(); serverState = SERVER_STATE.CLIENT; }
public ServerState() { State = SERVER_STATE.Initialize; LockPackets = new object(); LockPullResp = new object(); PullRespToken = 0; PullRespPackets = new Dictionary <uint, GatewayPullResp>(100); Packets = new Queue <GatewayPacket>(100); Gateways = new Dictionary <ulong, GatewayState>(100); ResetEvent = new ManualResetEvent(false); }
public ServerStateEventArgs(SERVER_STATE state) { _state = state; }