public void SetServant_Basic(string servant_Name, int Basic_HP, int Basic_Atk, SERVANTCLASS ServantClass, CARDTYPE[] fivecardType, ACTIVESKILL[] setActiveSkill, Sprite face, Sprite card, Sprite illust, Sprite selectfriend_, Sprite formation_, List <Sprite> ingameImg_, Material matCard_) //Sprite[] illustSprite, Sprite[] faceSprite, Sprite[] ingameSprite, Animation[] animation, TextAsset[] dialogue) { m_name = servant_Name; m_hp = Basic_HP; m_atk = Basic_Atk; m_servantLevel = 1; m_servantClass = ServantClass; m_fiveCardType = fivecardType; m_activeSkill = setActiveSkill; m_sprite_Face = face; m_sprite_Card = card; m_sprite_Illust = illust; m_sprite_Selectfriend = selectfriend_; m_sprite_Formation = formation_; m_sprite_IngameImage = ingameImg_; m_mat_card = matCard_; //m_image_illust = illustSprite; //m_image_face = faceSprite; //m_image_ingame = ingameSprite; //m_servantAnim = animation; //m_dialogue = dialogue; }
//Sprite[] m_image_face = new Sprite[4]; //Sprite[] m_image_ingame; //Animation[] m_servantAnim; //TextAsset[] m_dialogue; //GameObject[] m_servantModel; //float[] m_fortuneRate = new float[6]; public Servant() { m_name = "default"; m_hp = 0; m_atk = 0; m_exp = 0; m_servantLevel = 0; m_servantClass = SERVANTCLASS.DEFAULT; for (int i = 0; i < 6; i++) { m_fiveCardType[i] = CARDTYPE.DEFAULT; m_activeSkill[i] = ACTIVESKILL.DEFAULT; //m_image_illust[i] = null; //m_image_face[i] = null; //m_image_ingame[i] = null; //m_servantAnim[i] = null; //m_dialogue[i] = null; //m_servantModel[i] = null; //m_fortuneRate[i] = 0f; } }
public void IsWeekClass(SERVANTCLASS input) { }