public void OnSelect() { SEManager.PlaySelectButtonSound(); lifeNumText.text = lifeNum; moveSpeedText.text = moveSpeed; shotSpeedText.text = shotSpeed; bulletNumText.text = bulletNum; descriptionText.text = description; announceText.text = announce; releaseConditionText.text = releaseCondition; selectTankObject.SetActive(true); }
public void PlaySelectButtonSound() { SEManager.PlaySelectButtonSound(); }