protected List <GameObject> dropItems = new List <GameObject>(); //掉落道具 protected virtual void Awake() { mainPlayer = /*SDScriptInterface.getMainCharacter().gameObject;*/ GameObject.Find("@MainCharacter"); playerctrl = (SDPlayer)mainPlayer.GetComponent("SDPlayer"); mainCamera = /*SDScriptInterface.getMainCamera().gameObject.GetComponent<Camera>();*/ GameObject.Find("@MainCamera").GetComponent <Camera>(); cameraVec = mainCamera.transform.position - mainPlayer.transform.position; cameraDis = Vector3.Distance(Vector3.zero, cameraVec); cameraVec.Normalize(); Shader.SetGlobalVector("cameraDir", new Vector4(cameraVec.x, cameraVec.y, cameraVec.z, 0)); Shader.SetGlobalVector("MajorLightColor", new Vector4(MajorLight.r * MajorLightIntensity, MajorLight.g * MajorLightIntensity, MajorLight.b * MajorLightIntensity, MajorLightRadius)); frontDir = new Vector3(-cameraVec.x, 0.0f, -cameraVec.z); frontDir.Normalize(); rightDir = Vector3.Cross(Vector3.up, frontDir); rightDir.Normalize(); /*joystk = GameObject.Find("@JoyStick"); * joyTexture = joystk.GetComponent<GUITexture>(); * joyCtrl = joystk.GetComponent<Joystick>(); * * joyBack = GameObject.Find("@JoyBack").gameObject; * if(joyBack != null) * { * joyBackTexture = joyBack.GetComponent<GUITexture>(); * joyBack.SetActive(false); * }*/ uiLayer = LayerMask.NameToLayer("NGUI"); //InitTriggers(); }
public override void Execute(System.Collections.Generic.List <string> _params, CommandSenderInfo _senderInfo) { if (_params.Count != 2) { SdtdConsole.Instance.Output("Invalid parameter Count"); return; } int teamId = 0; if (int.TryParse(_params [1], out teamId)) { if (teamId <= Constants.cNumberOfTeams) { SDPlayer p = PlayerUtils.GetPlayer(_params [0]); if (p != null) { p.SetTeam(teamId); SdtdConsole.Instance.Output("Player Team Set"); return; } else { SdtdConsole.Instance.Output("Player not Found: " + _params [0]); } } else { SdtdConsole.Instance.Output("Invalid team Number: " + _params[1] + "(expected 0 -> " + (Constants.cNumberOfTeams - 1).ToString() + ")"); } } SdtdConsole.Instance.Output("Could not set player Team"); }
// Update is called once per frame protected virtual void Update() { for (int i = 0; i < monsters.Count; i++) { if (monsters[i] == null) { continue; } SDPlayer monCtrl = monsters[i].GetComponent <SDPlayer>(); if (monCtrl.isDisapeared()) { monCtrl.DestroyHPUI(); GameObject.Destroy(monsters[i]); monsters[i] = null; } } //手机和PC模式用不同的方式给摇杆赋 Vector2 joyPos = new Vector2(0.0f, 0.0f); if ((Application.platform == RuntimePlatform.Android) || (Application.platform) == RuntimePlatform.IPhonePlayer) { int tCount = Input.touchCount; if (tCount > 0) { for (int i = 0; i < tCount; i++) { Touch tch = Input.GetTouch(i); if (tch.phase == TouchPhase.Began && (!joyCtrl.IsFingerDown())) { if (!CheckHitUI(tch.position)) { Rect pixelInset = new Rect(tch.position.x - joyTexture.pixelInset.width * 0.5f, tch.position.y - joyTexture.pixelInset.height * 0.5f, joyTexture.pixelInset.width, joyTexture.pixelInset.height); joyTexture.pixelInset = pixelInset; joyCtrl.ReSetDefaultRect(); joyCtrl.ResetJoystick(); joystk.SetActive(true); if (joyBackTexture != null) { pixelInset = new Rect(tch.position.x - joyBackTexture.pixelInset.width * 0.5f, tch.position.y - joyBackTexture.pixelInset.height * 0.5f, joyBackTexture.pixelInset.width, joyBackTexture.pixelInset.height); joyBackTexture.pixelInset = pixelInset; } //< } } } } if (joyCtrl.IsFingerDown()) { joyPos = joyCtrl.position; if (joyBack != null) { joyBack.SetActive(true); } } else { if (joyBack != null) { joyBack.SetActive(false); } } } else { joyPos.x = Input.GetAxis("Horizontal"); joyPos.y = Input.GetAxis("Vertical"); } if (Mathf.Abs(joyPos.x) > 0.01f || Mathf.Abs(joyPos.y) > 0.01f) { Vector3 worldDir = rightDir * joyPos.x + frontDir * joyPos.y; worldDir.Normalize(); playerctrl.runToTarget(mainPlayer.transform.position + worldDir * 1.0f); } else { if (playerctrl.isRunning()) { playerctrl.runToTarget(mainPlayer.transform.position); } } mainCamera.transform.position = playerctrl.transform.position + cameraVec * cameraDis; mainCamera.transform.LookAt(playerctrl.transform); Shader.SetGlobalVector("MajorPos", new Vector4(playerctrl.transform.position.x, playerctrl.transform.position.y, playerctrl.transform.position.z, 0)); /* * if( Input.GetKeyUp(KeyCode.Escape) ) * { * GameObject townui = GameObject.Find("TownUi"); * if( townui != null ) * { * townui.GetComponent<sdTown>().ShowSetting(); * } * else * { * GameObject fightui = GameObject.Find("NGUIRoot"); * if (fightui != null) * fightui.GetComponentInChildren<sdFightUi>().ShowSetting(); * } * * //Application.Quit(); * } */ }