예제 #1
0
파일: SDLSounds.cs 프로젝트: Jebeli/Tiles
 public override void PlayMusic(Music music)
 {
     if (music != this.music)
     {
         this.music = music;
         if (music != null)
         {
             SDL_mixer.Mix_VolumeMusic(musicVolume);
             SDL_mixer.Mix_PlayMusic(music.GetChunk(), -1);
             Logger.Info("Sound", $"Playing music {music}");
         }
         else
         {
             SDL_mixer.Mix_HaltMusic();
         }
     }
 }
    public static void Main()
    {
        int    audio_rate     = 44100;
        ushort audio_format   = SDL.AUDIO_S16SYS;
        int    audio_channels = 2;
        int    audio_buffers  = 4096;
        int    audio_volume   = SDL_mixer.MIX_MAX_VOLUME;
        int    timeleft       = 50;

        SDL.SDL_Init(SDL.SDL_INIT_AUDIO);
        if (SDL_mixer.Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0)
        {
            return;
        }
        else
        {
            SDL_mixer.Mix_QuerySpec(out audio_rate, out audio_format, out audio_channels);
        }
        SDL_mixer.Mix_AllocateChannels(32);
        SDL_mixer.Mix_VolumeMusic(audio_volume / 3);

        System.IntPtr music = SDL_mixer.Mix_LoadMUS("Tetris_theme.ogg");
        System.IntPtr wave  = SDL_mixer.Mix_LoadWAV("Meow.ogg");
        SDL_mixer.Mix_FadeInMusic(music, 1, 2000);
        while (SDL_mixer.Mix_PlayingMusic() != 0)
        {
            SDL.SDL_Delay(100);
            timeleft--;
            if (timeleft == 0)
            {
                break;
            }
            if (timeleft == 25)
            {
                SDL_mixer.Mix_PlayChannel(-1, wave, 0);
            }
        }
        SDL_mixer.Mix_FadeOutMusic(2000);
        SDL_mixer.Mix_FreeMusic(music);
        SDL_mixer.Mix_FreeChunk(wave);
        SDL.SDL_Delay(500);
        SDL_mixer.Mix_CloseAudio();
        SDL.SDL_Quit();
    }
예제 #3
0
 internal static void ReglerVolumeMusique(int volume)
 {
     SDL_mixer.Mix_VolumeMusic(volume);
 }
예제 #4
0
파일: SDLSounds.cs 프로젝트: Jebeli/Tiles
 protected override void SetMusicVolume(int volume)
 {
     SDL_mixer.Mix_VolumeMusic(volume);
 }
예제 #5
0
파일: UxContext.cs 프로젝트: Crul/Rogueskiv
 private void LoadAndPlayMusic()
 {
     MusicPointer = SDL_mixer.Mix_LoadMUS(MusicFilePath);
     SDL_mixer.Mix_FadeInMusic(MusicPointer.Value, -1, 1000);
     SDL_mixer.Mix_VolumeMusic(MusicVolume);
 }