예제 #1
0
        protected void CleanupAfterLinking()
        {
            SDL_gpu.GPU_DetachShader(ProgramHandle, VertexShaderObjectHandle);
            SDL_gpu.GPU_DetachShader(ProgramHandle, PixelShaderObjectHandle);

            SDL_gpu.GPU_FreeShader(VertexShaderObjectHandle);
            SDL_gpu.GPU_FreeShader(PixelShaderObjectHandle);

            VertexShaderObjectHandle = 0;
            PixelShaderObjectHandle  = 0;
        }